GE / gameplay_statistic
API gameplay_statistic
Children
Functions
function addSchedule(fn)
function callbackRegister(name, trigger, callbackFunction, career)
function callbackRemove(name, trigger, callbackFunction, career)
function forceTimerUpdate()
function metricAdd(name,value,aggregate)
function metricGet(name, carreer)
function metricSet(name,value,aggregate)
function onCareerActive(active)
function onClientEndMission(levelPath)
function onClientPostStartMission(levelPath)
function onClientStartMission(levelPath)
function onDeserialized(data)
function onEditorActivated()
function onEditorDeactivated()
function onExit()
function onExtensionLoaded()
function onExtensionUnloaded()
function onGameStateUpdate(newState)
function onInit()
function onSaveCurrentSaveSlot(currentSavePath)
function onScenarioFinished(scenario)
function onScenarioLoaded(scenario)
function onScenarioRestarted(scenario)
function onSerialize()
function onUpdate(dtReal, dtSim, dtRaw)
function onVehicleDestroyed(vid)
function onVehicleResetted(vid)
function onVehicleSwitched(oldid, newid, player)
function onWorldReadyState(worldReadyState)
function removeSchedule(fn)
function sendGUIState()
function setDebug(newValue)
function timerStart(name, increment, aggregate, useSimTime)
function timerStop(name)