GE Lua Documentation

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timerStop

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:283

local function timerStop(name)
  if not timers[name] then
    log("W","timerStop", "Timer "..dumps(name).." not started. will be ignored")
    return 0
  end
  local value = _timerSave(name)
  timers[name] = nil
  return value
end

Callers

@/lua/ge/extensions/gameplay/statistic.lua
  if timers[currentActivity] then
    timerStop(currentActivity)
  end
  if currentMod and timers["general/mode/"..currentMod..".time"] then
    timerStop("general/mode/"..currentMod..".time")
    currentMod = nil
  if currentLevel and timers["general/map/"..currentLevel..".time"] then
    timerStop("general/map/"..currentLevel..".time")
    currentLevel = nil
    if currentMod and timers["general/mode/"..currentMod..".time"] then
      timerStop("general/mode/"..currentMod..".time")
    end
    if currentLevel and timers["general/mapmap/"..currentLevel..".time"]then
      timerStop("general/map/"..currentLevel..".time")
    end
local function onEditorDeactivated()
  timerStop("general/editor.time")
end