timerStop
Definition
-- @/lua/ge/extensions/gameplay/statistic.lua:283
local function timerStop(name)
if not timers[name] then
log("W","timerStop", "Timer "..dumps(name).." not started. will be ignored")
return 0
end
local value = _timerSave(name)
timers[name] = nil
return value
end
Callers
@/lua/ge/extensions/gameplay/statistic.lua
if timers[currentActivity] then
timerStop(currentActivity)
end
if currentMod and timers["general/mode/"..currentMod..".time"] then
timerStop("general/mode/"..currentMod..".time")
currentMod = nil
if currentLevel and timers["general/map/"..currentLevel..".time"] then
timerStop("general/map/"..currentLevel..".time")
currentLevel = nil
if currentMod and timers["general/mode/"..currentMod..".time"] then
timerStop("general/mode/"..currentMod..".time")
end
if currentLevel and timers["general/mapmap/"..currentLevel..".time"]then
timerStop("general/map/"..currentLevel..".time")
end
local function onEditorDeactivated()
timerStop("general/editor.time")
end