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onScenarioFinished

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:489

local function onScenarioFinished(scenario)
  -- local data = deepcopy(scenario)
  -- data.nodes = nil
  -- log("E","onScenarioLoaded", dumps(data))
  metricAdd("scenario/finished",1)
  startActivity()
end

Callers

@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceComplete.lua

function C:onScenarioFinished()
  self.complete = true