timerStart
Definition
-- @/lua/ge/extensions/gameplay/statistic.lua:260
local function timerStart(name, increment, aggregate, useSimTime)
if name==nil then log("E", "timerStart", "invalid timer name") return end
if useSimTime==nil then useSimTime=false end
if increment==nil then increment=true end
if aggregate==nil then aggregate=false end
if timers[name] then
log("W","timerStart", "Timer "..dumps(name).." already started. will be ignored")
return
end
timers[name] = {sim=useSimTime,increment=increment,start= (useSimTime and simtimer or realtimer),aggregate=aggregate}
end
Callers
@/lua/ge/extensions/gameplay/statistic.lua
currentActivity = activityType .."/".. levelFolder .. activityDetail ..".time"
timerStart(currentActivity)
currentMod = activityType
timerStart("general/mode/"..currentMod..".time")
end
currentLevel = levelFolder
timerStart("general/map/"..currentLevel..".time")
end
local function onEditorActivated()
timerStart("general/editor.time")
end