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onClientEndMission

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:450

local function onClientEndMission(levelPath)
  endActivity()
end

Callers

@/lua/ge/extensions/scenario/quickRace.lua

local function onClientEndMission()
  if fg then
@/lua/ge/extensions/flowgraph/nodes/ui/missionPopup.lua

function C:onClientEndMission()
  self.open = false
@/lua/ge/extensions/gameplay/traffic.lua

local function onClientEndMission()
  onTrafficStopped()
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenBegin.lua

function C:onClientEndMission()
  self:closeDialogue()
@/lua/ge/extensions/editor/masterSpline.lua
-- Called when leaving the map. We need to remove all Master Splines.
local function onClientEndMission()
  local masterSplines = splineMgr.getMasterSplines() -- Unlink all splines before removing master splines.
@/lua/ge/extensions/core/vehicle/manager.lua

local function onClientEndMission()
  -- invalidate all materials
@/lua/ge/extensions/editor/sidewalkSpline.lua
-- Called when leaving the map.
local function onClientEndMission() splineMgr.removeAllSidewalkSplines(true) end
@/lua/ge/extensions/scenario/race_marker.lua

local function onClientEndMission()
  -- clear previous markers.
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua
  if markers then
    markers.onClientEndMission()
    markers = nil
@/lua/ge/extensions/editor/meshSpline.lua
-- Called when leaving the map. Removes all mesh splines.
local function onClientEndMission() splineMgr.removeAllMeshSplines(true) end
@/lua/ge/extensions/flowgraph/nodes/scene/rectMarker.lua

function C:onClientEndMission()
  self:clear()
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua

local function onClientEndMission()
  if isStateFreeroam() then
@/lua/ge/extensions/flowgraph/manager.lua

function C:onClientEndMission()
  if self.stopRunningOnClientEndMission then
@/lua/ge/extensions/scenario/scenarios.lua
  if raceMarker then
    raceMarker.onClientEndMission()
  end

local function onClientEndMission()
  if raceMarker then
  if raceMarker then
    raceMarker.onClientEndMission()
  end
@/lua/ge/extensions/editor/decalSpline.lua
-- Called when leaving the map. We need to remove all decal splines.
local function onClientEndMission()
  splineMgr.removeAllDecalSplines(true)
@/lua/ge/extensions/gameplay/statistic.lua
  if currentActivity then
    M.onClientEndMission()
  end
@/lua/ge/extensions/career/modules/fuel.lua

local function onClientEndMission(levelPath)
  gasSoundId = nil
@/lua/ge/extensions/flowgraph/nodes/ui/threeElementSelect.lua

function C:onClientEndMission()
  self.open = false
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenWhole.lua

function C:onClientEndMission()
  self:closeDialogue()
@/lua/ge/extensions/flowgraph/nodes/events/onMissionEnded.lua

function C:onClientEndMission()
  self.pinOut.flow.value = true
@/lua/ge/extensions/core/audio.lua

local function onClientEndMission()
  -- These banks get unloaded on level unload in C++ as the containing SFXFMODProject is destroyed
@/lua/ge/extensions/flowgraph/nodes/ui/vehicleSelector.lua

function C:onClientEndMission()
  self.open = false
@/lua/ge/extensions/editor/drivePathEditor.lua
-- Called once when leaving the map. We need to remove all drive path splines.
local function onClientEndMission()
  splineMgr.removeAllDrivePathSplines(true) -- We remove all drive path splines (even disabled), so we don't have to worry about bad TSStatic pointers post-load.
@/lua/ge/extensions/flowgraph/nodes/ui/endScreen.lua

function C:onClientEndMission()
  self:closeDialogue()
@/lua/ge/extensions/gameplay/missions/missionScreen.lua

local function onClientEndMission(levelPath)
  --tryDeleteSoundObject()
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/startScreenBegin.lua

function C:onClientEndMission()
  self:closeDialogue()
@/lua/ge/extensions/core/vehicleActivePooling.lua

local function onClientEndMission()
  deleteAllPools()
@/lua/ge/extensions/flowgraph/nodes/ui/missionEndScreen.lua

function C:onClientEndMission()
  self:closeDialogue()
@/lua/ge/extensions/core/camera.lua

local function onClientEndMission()
  -- clear the camera object of the render view so we dont access a garbage reference
@/lua/ge/extensions/gameplay/parking.lua

local function onClientEndMission()
  resetAll()
@/lua/ge/extensions/flowgraph/nodes/scene/raceLineParking.lua

function C:onClientEndMission()
  self:_executionStopped()
@/lua/ge/extensions/editor/terrainEditor.lua

local function onClientEndMission()
  materialsInJson = {}
@/lua/ge/extensions/flowgraph/nodes/scene/particleEmitter.lua

function C:onClientEndMission()
  self:_executionStopped()
@/lua/ge/extensions/core/trafficSignals.lua

local function onClientEndMission()
  resetSignals()
@/lua/ge/extensions/flowgraph/nodes/scene/sevensegmentDisplay.lua

function C:onClientEndMission()
    self:clearObjects()
@/lua/ge/extensions/flowgraph/nodes/scene/collectionMarker.lua

function C:onClientEndMission()
  self:_executionStopped()
@/lua/ge/extensions/core/checkpoints.lua

local function onClientEndMission(levelPath)
  -- log('I', logTag, 'onClientEndMission called...')
@/lua/ge/extensions/core/hotlapping.lua
  if markers then
    markers.onClientEndMission()
    markers = nil

local function onClientEndMission()
  M.stopHotlapping()
@/lua/ge/extensions/core/replay.lua

local function onClientEndMission(levelPath)
  if M.state.state == 'playback' and not M.requestedStartLevel then
@/lua/ge/extensions/freeroam/freeroam.lua

local function onClientEndMission(levelPath)
  if M.state.freeroamActive then
@/lua/ge/extensions/ui/apps/minimap/additionalInfo.lua

local function onClientEndMission()
  table.clear(additionalInfo)
@/lua/ge/extensions/gameplay/city.lua

local function onClientEndMission(levelPath)
  reset()
@/lua/ge/extensions/flowgraph/nodes/career/careerVehicleSelect.lua

function C:onClientEndMission()
  self.open = false
@/lua/ge/extensions/core/environment.lua

local function onClientEndMission()
  for k,v in pairs(myTexture) do
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceMarkers.lua
  if self.markers then
    self.markers.onClientEndMission()
    self.markers = nil

function C:onClientEndMission()
  self:_executionStopped()
@/lua/ge/extensions/flowgraph/nodes/scene/spawnLight.lua

function C:onClientEndMission()
  self:clearObjects()
@/lua/ge/extensions/editor/roadSpline.lua
-- Called when leaving the map. We need to remove all groups and templates.
local function onClientEndMission()
  groupMgr.removeAllGroups()
@/lua/ge/extensions/editor/trafficSignalsEditor.lua

local function onClientEndMission()
  signalsInitialized = false
@/lua/ge/server/server.lua
    if scenetree.EditorGui then
      TorqueScript.eval("EditorGui.onClientEndMission();")
    end
@/lua/ge/extensions/career/career.lua

local function onClientEndMission(levelPath)
  if not careerActive then return end
@/lua/ge/extensions/freeroam/specialTriggers.lua

local function onClientEndMission()
  reset(true)
@/lua/ge/extensions/util/trackBuilder/splineTrack.lua
-- Hook for deleting the track when the level is unloaded.
local function onClientEndMission()
  M.unloadAll()
@/lua/ge/extensions/gameplay/crawl/utils.lua
  if markers then
    markers.onClientEndMission()
    markers = nil
  elseif markersVisibleForPath ~= nil then
    markers.onClientEndMission()
  end
@/lua/ge/extensions/scenario/waypoints.lua

local function onClientEndMission()
  clearState()
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceEndScreen.lua

function C:onClientEndMission()
  self.open = false
@/lua/ge/extensions/freeroam/crashCamMode.lua

local function onClientEndMission(levelPath)
  setEnabled(false)
@/lua/ge/extensions/ui/bindingsLegend.lua

local function onClientEndMission()
  table.clear(actionData)
@/lua/ge/extensions/flowgraph/nodes/ui/startScreen.lua

function C:onClientEndMission()
  self:closeDialogue()
@/lua/ge/extensions/flowgraph/nodes/mission/knockAwayCheck.lua
  if self.markers then
    self.markers.onClientEndMission()
    self.markers = nil
@/lua/ge/extensions/flowgraph/nodes/scene/spawnPrefab.lua

function C:onClientEndMission()
  self:clearObjects()
@/lua/ge/extensions/freeroam/bigMapMode.lua

local function onClientEndMission(levelPath)
  clearCylinderCache()
@/lua/ge/extensions/freeroam/dragRace.lua

local function onClientEndMission()
  lights = {}
@/lua/ge/extensions/flowgraph/nodes/scene/idByName.lua

function C:onClientEndMission()
  self.objID = nil
@/lua/ge/extensions/gameplay/backgroundActivities/g2g.lua

local function onClientEndMission()
  deactivate()
@/lua/ge/extensions/gameplay/forceField.lua

local function onClientEndMission()
  deactivate()
@/lua/ge/extensions/flowgraph/nodes/scene/singleMarker.lua

function C:onClientEndMission()
  self:_executionStopped()
@/lua/ge/extensions/editor/assemblySpline.lua
-- Called when leaving the map.
local function onClientEndMission()
  splineMgr.removeAllAssemblySplines(true) -- We remove all assembly splines (even disabled), so we don't have to worry about bad TSStatic pointers post-load.
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua

function C:onClientEndMission()
  self:clearObjects()
@/gameplay/missionTypes/cannon/customNodes/MarkersNode.lua
  if self.markers then
    self.markers.onClientEndMission()
    self.markers = nil
@/lua/ge/extensions/gameplay/markerInteraction.lua

local function onClientEndMission(levelPath)
  M.navigationPoiId = nil
@/lua/ge/extensions/campaign/exploration.lua
  M.state = {}
  race_marker.onClientEndMission()
  createDestMarker = true

local function onClientEndMission(levelPath)
  if not M.state.pendingSpawningData then
@/lua/ge/extensions/flowgraph/nodes/scene/spawnTSStatic.lua

function C:onClientEndMission()
  self:onNodeReset()
@/lua/ge/extensions/tech/utils.lua

local function onClientEndMission()
  disableAll()
@/lua/ge/extensions/scenario/busdriver.lua

local function onClientEndMission()
  markers = {}
@/lua/ge/extensions/editor/main.lua

local function onClientEndMission()
  saveState()
@/lua/ge/extensions/gameplay/police.lua

local function onClientEndMission()
  table.clear(policeVehs)
@/lua/ge/extensions/core/groundMarkers.lua

local function onClientEndMission()
  resetAll()