setDebug
Definition
-- @/lua/ge/extensions/gameplay/statistic.lua:610
local function setDebug(newValue)
if newValue then
windowOpen[0] = true
else
windowOpen[0] = false
end
end
Callers
@/lua/ge/extensions/gameplay/util/crashDetection.lua
if im.Button("Exit Debug") then
M.setDebug(false)
gameplay_util_damageAssessment.setDebug(false)
M.setDebug(false)
gameplay_util_damageAssessment.setDebug(false)
end
if im.Checkbox("Toggle damage assessment UI", debugDamageAssessmentUIPtr) then
gameplay_util_damageAssessment.setDebug(debugDamageAssessmentUIPtr[0])
end
local function setDebug(_debug)
debug = _debug
@/ui/ui-vue/src/bridge/coordinator/index.js
*/
setDebug(enabled) {
this.debug = enabled
@/lua/ge/extensions/gameplay/crashTest/crashTestBoundaries.lua
local function setDebug(debug)
isBeingDebugged = debug
@/lua/vehicle/extensions/cruiseControl.lua
local speedPID = newPIDStandard(0.3, 2, 0.0, 0, 1, 1, 1, 0, 1)
--speedPID:setDebug(true)
@/lua/common/controlSystems.lua
function PIDParallel:setDebug(debugEnabled)
self.get = debugEnabled and self.getWithDebugMethod or self.getMethod
function PIDStandard:setDebug(debugEnabled)
self.get = debugEnabled and self.getWithDebugMethod or self.getMethod
@/lua/ge/extensions/ui/bindingsLegend.lua
-- Debug ImGui window to test fade behavior quickly
local function setDebug(enabled)
debugMode = enabled
@/lua/ge/extensions/gameplay/util/damageAssessment.lua
local function setDebug(newDebug)
debug = newDebug
@/lua/ge/extensions/core/vehicle/mirror.lua
local function setDebug(newValue)
if newValue then
@/lua/ge/extensions/core/vehicle/manager.lua
local function setDebug(enabled)
debugEnabled = enabled
local function toggleDebug()
setDebug(not debugEnabled)
end
@/lua/ge/extensions/editor/veMain.lua
core_vehicle_manager.setDebug(true)
end
core_vehicle_manager.setDebug(false)
end
@/lua/ge/extensions/gameplay/statistic.lua
-- extensions.gameplay_statistic.setDebug(true)
@/lua/vehicle/controller/vehicleController/vehicleController.lua
topSpeedLimitPID = newPIDParallel(0.2, 1, 0, 0, 1, 50, 20, 0, 1)
--topSpeedLimitPID:setDebug(true)
@/lua/ge/extensions/gameplay/drift/general.lua
local function setDebug(value)
debug = value
im.PushStyleColor2(im.Col_Text, imVec4Red)
if im.Button("Exit debug") then setDebug(false) end
im.PopStyleColor()
@/lua/vehicle/controller/hydraulics/orbitrolSteering.lua
steeringPID = newPIDParallel(jbeamData.steeringPIDKp or 0.5, jbeamData.steeringPIDKi or 0.3, jbeamData.steeringPIDKd or 0.01, -1, 1, 1000, 1000, -1, 1, 0.002)
--steeringPID:setDebug(true)
@/lua/ge/extensions/ui/gameplayAppContainers.lua
local function setDebug(enabled)
debug = enabled and true or false
@/lua/ge/extensions/gameplay/drift/drift.lua
gameplay_util_crashDetection.setDebug(showImguiCrashWindow)
end
@/lua/vehicle/extensions/gameplayStatistic.lua
-- extensions.gameplay_statistic.setDebug(true)
@/lua/vehicle/controller/hydraulics/closedLoopLinearControl.lua
cylinderPID = newPIDParallel(jbeamData.cylinderPIDKp or 0.5, jbeamData.cylinderPIDKi or 0.3, jbeamData.cylinderPIDKd or 0.01, -1, 1, 1000, 10, nil, nil, 0.01)
cylinderPID:setDebug(true)
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua
local function setDebug(enabled)
debug = enabled and true or false