GE Lua Documentation

Press F to search!

onClientPostStartMission

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:454

local function onClientPostStartMission(levelPath)
  startActivity(levelPath)

  loadSubmodules()
  -- callbackRegister("vehicle/burnout.time", 0,_callbackTest, true)
  -- callbackRegister("vehicle/burnout.time", 0,_callbackTest, false)
  -- print(callbackRemove("vehicle/burnout", 0,_callbackTest))
end

Callers

@/lua/ge/extensions/core/levels.lua

local function onClientPostStartMission()
  for _, name in ipairs(scenetree.findClassObjects('DecalRoad')) do
@/lua/ge/extensions/core/camera.lua

local function onClientPostStartMission()
  levelNearClip = nil
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
-- TODO need some "onFreeroamStart" function
local function onClientPostStartMission(levelPath)
  if isStateFreeroam() then
@/lua/ge/extensions/core/weather.lua

local function onClientPostStartMission(levelPath)
  profilerPushEvent('loadWeather')
@/lua/ge/extensions/core/loadMapCmd.lua

local function onClientPostStartMission()
@/lua/ge/extensions/core/environment.lua

local function onClientPostStartMission(levelPath)
  --print("onClientPreStartMission: " .. tostring(levelPath))
@/lua/ge/extensions/freeroam/freeroam.lua

local function onClientPostStartMission(levelPath)
  -- set time of day if set in spawningOptionsHelper
@/lua/ge/extensions/util/richPresence.lua

local function onClientPostStartMission(levelPath)
  local currentLevel = getCurrentLevelIdentifier() or ''
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua

function C:onClientPostStartMission()
  -- TEMP FIX: the game overrides the state, so we need to set it again :|