onClientPostStartMission
Definition
-- @/lua/ge/extensions/gameplay/statistic.lua:454
local function onClientPostStartMission(levelPath)
startActivity(levelPath)
loadSubmodules()
-- callbackRegister("vehicle/burnout.time", 0,_callbackTest, true)
-- callbackRegister("vehicle/burnout.time", 0,_callbackTest, false)
-- print(callbackRemove("vehicle/burnout", 0,_callbackTest))
end
Callers
@/lua/ge/extensions/core/levels.lua
local function onClientPostStartMission()
for _, name in ipairs(scenetree.findClassObjects('DecalRoad')) do
@/lua/ge/extensions/core/camera.lua
local function onClientPostStartMission()
levelNearClip = nil
@/lua/ge/extensions/gameplay/speedTrapLeaderboards.lua
-- TODO need some "onFreeroamStart" function
local function onClientPostStartMission(levelPath)
if isStateFreeroam() then
@/lua/ge/extensions/core/weather.lua
local function onClientPostStartMission(levelPath)
profilerPushEvent('loadWeather')
@/lua/ge/extensions/core/loadMapCmd.lua
local function onClientPostStartMission()
@/lua/ge/extensions/core/environment.lua
local function onClientPostStartMission(levelPath)
--print("onClientPreStartMission: " .. tostring(levelPath))
@/lua/ge/extensions/freeroam/freeroam.lua
local function onClientPostStartMission(levelPath)
-- set time of day if set in spawningOptionsHelper
@/lua/ge/extensions/util/richPresence.lua
local function onClientPostStartMission(levelPath)
local currentLevel = getCurrentLevelIdentifier() or ''
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua
function C:onClientPostStartMission()
-- TEMP FIX: the game overrides the state, so we need to set it again :|