onScenarioLoaded
Definition
-- @/lua/ge/extensions/gameplay/statistic.lua:482
local function onScenarioLoaded(scenario)
-- local data = deepcopy(scenario)
-- data.nodes = nil
-- log("E","onScenarioLoaded", dumps(data))
startActivity()
end
Callers
@/lua/ge/extensions/util/trackBuilder/quickraceSetup.lua
local function onScenarioLoaded(sc)
if not done then
@/lua/ge/extensions/scenario/busdriver.lua
local function onScenarioLoaded(scenario)
markers = {}
@/lua/ge/extensions/scenario/quickRace.lua
local function onScenarioLoaded(sc)
if not sc.track then return end