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onScenarioLoaded

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:482

local function onScenarioLoaded(scenario)
  -- local data = deepcopy(scenario)
  -- data.nodes = nil
  -- log("E","onScenarioLoaded", dumps(data))
  startActivity()
end

Callers

@/lua/ge/extensions/util/trackBuilder/quickraceSetup.lua

local function onScenarioLoaded(sc)
  if not done then
@/lua/ge/extensions/scenario/busdriver.lua

local function onScenarioLoaded(scenario)
  markers = {}
@/lua/ge/extensions/scenario/quickRace.lua

local function onScenarioLoaded(sc)
  if not sc.track then return end