GE Lua Documentation

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onWorldReadyState

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:463

local function onWorldReadyState(worldReadyState)
  -- log("E","onWorldReadyState", "fgAct="..dumps(missionId))
end

Callers

@/lua/ge/extensions/core/loadMapCmd.lua
      args.mapName = nil
      M.onWorldReadyState(2) -- execute the event our self because the map is probably already loaded
      return

local function onWorldReadyState(state)
  if state == 2 then