-- @/lua/ge/extensions/gameplay/statistic.lua:463
local function onWorldReadyState(worldReadyState)
-- log("E","onWorldReadyState", "fgAct="..dumps(missionId))
end
args.mapName = nil
M.onWorldReadyState(2) -- execute the event our self because the map is probably already loaded
return
local function onWorldReadyState(state)
if state == 2 then