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onGameStateUpdate

Definition


-- @/lua/ge/extensions/gameplay/statistic.lua:505

local function onGameStateUpdate(newState)
  if realtimer == 0 and fileDataCareer then
    return--fix start before onSerialize only in career
  end
  startActivity()
end

Callers

@/lua/ge/extensions/util/richPresence.lua

local function onGameStateUpdate(state)
  msgFormat()
@/lua/ge/extensions/gameplay/statistic.lua
  if fileDataCareer then
    M.onGameStateUpdate()
  end