gameplay_walkfunction addVehicleToBlacklist(vehId)function clearBlacklist()function enableToggling(enabled)function getBlacklist()function getDoorsidePosRot(veh)function getInVehicle(vehicle)function getPlayerUnicycle(veh)function getPosRot()function getPosXYZ()function getRotXYZW()function getVehicleInFront()function isAtParkingSpeed()function isTogglingEnabled()function isVehicleBlacklisted(vehId)function isWalking()function onClientStartMission(levelPath)function onDeserialize(data)function onSerialize()function onUpdate(dtReal, dtSim)function onVehicleSwitched(oldId, newId, player)function removeVehicleFromBlacklist(vehId)function setRot(front, up)function setWalkingMode(enabled, pos, rot, force)function toggleWalkingMode()