getPosRot
Definition
-- @/lua/ge/extensions/gameplay/walk.lua:310
local function getPosRot()
local unicycle = getPlayerUnicycle()
if active and unicycle then
return unicycle:getPosition(), core_camera.getQuat()
end
end
Callers
@/lua/ge/extensions/util/showroom.lua
local function getPosRot()
return localToWorld(vec3(0,0,0)), quat(0,0,0,1)
local function moveInside(veh)
local pos,rot = getPosRot()
veh:setPosRot(pos.x, pos.y, pos.z, rot.x, rot.y, rot.z, rot.w)
@/lua/ge/extensions/core/cameraModes/unicycle.lua
function C:getPosRot()
if not self.pos or not self.rotVec then