isVehicleBlacklisted
Definition
-- @/lua/ge/extensions/gameplay/walk.lua:347
local function isVehicleBlacklisted(vehId)
return vehicleBlacklist[vehId]
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/getWalkingBlacklist.lua
if self.pinIn.vehId.value then
self.pinOut.bool.value = not gameplay_walk.isVehicleBlacklisted(self.pinIn.vehId.value)
self.pinOut.allowed.value = self.pinOut.bool.value
@/lua/ge/extensions/ui/apps/minimap/vehicles.lua
if not draw then
local canUse = gameplay_walk and not gameplay_walk.isVehicleBlacklisted(otherVId)
if not debugSettings.drawUnusableVehicles and not canUse then
local policeCars = gameplay_police.getPoliceVehicles()
local canUse = not gameplay_walk.isVehicleBlacklisted(otherVId)
local currentStyleColorSet = ui_apps_minimap_utils.getCurrentStyleColors()