GE Lua Documentation

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isTogglingEnabled

Definition


-- @/lua/ge/extensions/gameplay/walk.lua:335

local function isTogglingEnabled()
  return togglingEnabled
end

Callers

@/lua/ge/extensions/flowgraph/modules/actionModule.lua
function C:executionStarted()
  self.originalWalkingModePermission = gameplay_walk.isTogglingEnabled()
@/lua/ge/extensions/flowgraph/nodes/gameplay/isWalkingEnabled.lua
function C:work(args)
  self.pinOut.value.value = gameplay_walk.isTogglingEnabled()
  self.pinOut.allowed.value = self.pinOut.value.value
@/lua/ge/extensions/core/quickAccess.lua
    -- Add vehicle entry/exit action
    if gameplay_walk.isTogglingEnabled() and not core_input_actionFilter.isActionBlocked("toggleWalkingMode") then
      local vehicleInFront = gameplay_walk.getVehicleInFront()