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isAtParkingSpeed

Definition


-- @/lua/ge/extensions/gameplay/walk.lua:296

local function isAtParkingSpeed()
  return atParkingSpeed
end

Callers

@/lua/ge/extensions/flowgraph/nodes/gameplay/canEnterFromWalking.lua
function C:work(args)
  self.pinOut.canEnter.value = gameplay_walk.isWalking() and gameplay_walk.getVehicleInFront() and gameplay_walk.isAtParkingSpeed()
  self.pinOut.closeButNotStopped.value = gameplay_walk.isWalking() and gameplay_walk.getVehicleInFront() and not gameplay_walk.isAtParkingSpeed()
  self.pinOut.canEnter.value = gameplay_walk.isWalking() and gameplay_walk.getVehicleInFront() and gameplay_walk.isAtParkingSpeed()
  self.pinOut.closeButNotStopped.value = gameplay_walk.isWalking() and gameplay_walk.getVehicleInFront() and not gameplay_walk.isAtParkingSpeed()
  self.pinOut.vehId.value = gameplay_walk.getVehicleInFront() and gameplay_walk.getVehicleInFront():getID() or nil
  if gameplay_walk then
    editor.uiIconImage(editor.icons.simobject_bng_vehicle, im.ImVec2(40, 40), (gameplay_walk.isWalking() and gameplay_walk.getVehicleInFront() and gameplay_walk.isAtParkingSpeed()) and im.ImVec4(0.3,1,0.3,1) or im.ImVec4(1,1,1,0.3))
  end
@/lua/ge/extensions/core/quickAccess.lua
      }
      if not gameplay_walk.isAtParkingSpeed() then
        e.enabled = false