setRot
Definition
-- @/lua/ge/extensions/gameplay/walk.lua:121
local function setRot(front, up)
if not active then return end
local unicycle = getPlayerUnicycle()
local camData = core_camera.getCameraDataById(unicycle:getId())
if camData and camData.unicycle then
camData.unicycle:setCustomData({front = front, up = up})
end
end
Callers
@/lua/ge/extensions/career/modules/playerDriving.lua
if gameplay_walk.isWalking() then
gameplay_walk.setRot(camDir)
end
@/lua/ge/extensions/career/modules/quickTravel.lua
core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
gameplay_walk.setRot(pos - getPlayerVehicle(0):getPosition())
end , 'ping')
@/lua/ge/extensions/career/modules/inspectVehicle.lua
core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
gameplay_walk.setRot(pos - getPlayerVehicle(0):getPosition())
end , 'ping')
@/lua/ge/extensions/career/modules/vehicleShopping.lua
if gameplay_walk.isWalking() then
gameplay_walk.setRot(newVehObj:getPosition() - getPlayerVehicle(0):getPosition())
end
@/lua/ge/extensions/career/modules/loanerVehicles.lua
if gameplay_walk.isWalking() then
gameplay_walk.setRot(camDir)
end
@/lua/ge/extensions/career/modules/delivery/vehicleOfferManager.lua
local veh = getObjectByID(vehId)
gameplay_walk.setRot(veh:getPosition() - getPlayerVehicle(0):getPosition())
end
if gameplay_walk.isWalking() then
gameplay_walk.setRot(camDir)
end
@/lua/ge/extensions/career/modules/partShopping.lua
if gameplay_walk.isWalking() then
gameplay_walk.setRot(getCurrentVehicleObj():getPosition() - getPlayerVehicle(0):getPosition())
end
@/lua/ge/extensions/career/modules/inventory.lua
spawn.safeTeleport(getPlayerVehicle(0), vec3(838.51,-522.42,165.75))
gameplay_walk.setRot(vec3(-1,-1,0), vec3(0,0,1))
else
spawn.safeTeleport(getPlayerVehicle(0), vec3(-20.746, 598.736, 75.112))
gameplay_walk.setRot(vec3(0,1,0), vec3(0,0,1))
end
@/lua/ge/extensions/career/modules/insurance/insurance.lua
local veh = getObjectByID(vehId)
gameplay_walk.setRot(veh:getPosition() - getPlayerVehicle(0):getPosition())
end