GE Lua Documentation

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setRot

Definition


-- @/lua/ge/extensions/gameplay/walk.lua:121

local function setRot(front, up)
  if not active then return end
  local unicycle = getPlayerUnicycle()
  local camData = core_camera.getCameraDataById(unicycle:getId())
  if camData and camData.unicycle then
    camData.unicycle:setCustomData({front = front, up = up})
  end
end

Callers

@/lua/ge/extensions/career/modules/playerDriving.lua
  if gameplay_walk.isWalking() then
    gameplay_walk.setRot(camDir)
  end
@/lua/ge/extensions/career/modules/quickTravel.lua
  core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
    gameplay_walk.setRot(pos - getPlayerVehicle(0):getPosition())
  end , 'ping')
@/lua/ge/extensions/career/modules/inspectVehicle.lua
  core_vehicleBridge.requestValue(getPlayerVehicle(0), function()
    gameplay_walk.setRot(pos - getPlayerVehicle(0):getPosition())
  end , 'ping')
@/lua/ge/extensions/career/modules/vehicleShopping.lua
  if gameplay_walk.isWalking() then
    gameplay_walk.setRot(newVehObj:getPosition() - getPlayerVehicle(0):getPosition())
  end
@/lua/ge/extensions/career/modules/loanerVehicles.lua
          if gameplay_walk.isWalking() then
            gameplay_walk.setRot(camDir)
          end
@/lua/ge/extensions/career/modules/delivery/vehicleOfferManager.lua
        local veh = getObjectByID(vehId)
        gameplay_walk.setRot(veh:getPosition() - getPlayerVehicle(0):getPosition())
      end
      if gameplay_walk.isWalking() then
        gameplay_walk.setRot(camDir)
      end
@/lua/ge/extensions/career/modules/partShopping.lua
  if gameplay_walk.isWalking() then
    gameplay_walk.setRot(getCurrentVehicleObj():getPosition() - getPlayerVehicle(0):getPosition())
  end
@/lua/ge/extensions/career/modules/inventory.lua
      spawn.safeTeleport(getPlayerVehicle(0), vec3(838.51,-522.42,165.75))
      gameplay_walk.setRot(vec3(-1,-1,0), vec3(0,0,1))
    else
      spawn.safeTeleport(getPlayerVehicle(0), vec3(-20.746, 598.736, 75.112))
      gameplay_walk.setRot(vec3(0,1,0), vec3(0,0,1))
    end
@/lua/ge/extensions/career/modules/insurance/insurance.lua
      local veh = getObjectByID(vehId)
      gameplay_walk.setRot(veh:getPosition() - getPlayerVehicle(0):getPosition())
    end