clearBlacklist
Definition
-- @/lua/ge/extensions/gameplay/walk.lua:351
local function clearBlacklist()
vehicleBlacklist = {}
end
Callers
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
if gameplay_walk then
gameplay_walk.clearBlacklist()
for id, blocked in pairs(self._storedWalkBlacklist) do
@/lua/ge/extensions/flowgraph/nodes/gameplay/blacklistWalking.lua
if self.pinIn.clear.value then
gameplay_walk.clearBlacklist()
end
if self.pinIn.fill.value then
gameplay_walk.clearBlacklist()
for _, id in ipairs(self.mgr.modules.vehicle.sortedIds) do
if self.pinIn.fillAll.value then
gameplay_walk.clearBlacklist()
for _, name in ipairs(scenetree.findClassObjects("BeamNGVehicle")) do
@/lua/ge/extensions/gameplay/walk.lua
local function onClientStartMission(levelPath)
clearBlacklist()
togglingEnabled = true