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clearBlacklist

Definition


-- @/lua/ge/extensions/gameplay/walk.lua:351

local function clearBlacklist()
  vehicleBlacklist = {}
end

Callers

@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
    if gameplay_walk then
      gameplay_walk.clearBlacklist()
      for id, blocked in pairs(self._storedWalkBlacklist) do
@/lua/ge/extensions/flowgraph/nodes/gameplay/blacklistWalking.lua
    if self.pinIn.clear.value then
      gameplay_walk.clearBlacklist()
    end
    if self.pinIn.fill.value then
      gameplay_walk.clearBlacklist()
      for _, id in ipairs(self.mgr.modules.vehicle.sortedIds) do
    if self.pinIn.fillAll.value then
      gameplay_walk.clearBlacklist()
      for _, name in ipairs(scenetree.findClassObjects("BeamNGVehicle")) do
@/lua/ge/extensions/gameplay/walk.lua
local function onClientStartMission(levelPath)
  clearBlacklist()
  togglingEnabled = true