addVehicleToBlacklist
Definition
-- @/lua/ge/extensions/gameplay/walk.lua:339
local function addVehicleToBlacklist(vehId)
vehicleBlacklist[vehId] = true
end
Callers
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
if blocked then
gameplay_walk.addVehicleToBlacklist(id)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/blacklistWalking.lua
if self.pinIn.deny.value then
gameplay_walk.addVehicleToBlacklist(self.pinIn.vehId.value)
end
for _, id in ipairs(self.mgr.modules.vehicle.sortedIds) do
gameplay_walk.addVehicleToBlacklist(sortedIds)
end
if obj then
gameplay_walk.addVehicleToBlacklist(obj:getId())
end
@/lua/ge/extensions/gameplay/taxi.lua
ignoreTaxiIdsList[currentTaxiId] = true
gameplay_walk.addVehicleToBlacklist(currentTaxiId)
getObjectByID(currentTaxiId).playerUsable = false
@/lua/ge/extensions/gameplay/traffic.lua
table.insert(trafficAiVehsList, id)
gameplay_walk.addVehicleToBlacklist(id)
@/lua/ge/extensions/gameplay/parking.lua
obj:setDynDataFieldbyName("isParked", 0, "true")
gameplay_walk.addVehicleToBlacklist(id)