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addVehicleToBlacklist

Definition


-- @/lua/ge/extensions/gameplay/walk.lua:339

local function addVehicleToBlacklist(vehId)
  vehicleBlacklist[vehId] = true
end

Callers

@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
        if blocked then
          gameplay_walk.addVehicleToBlacklist(id)
        end
@/lua/ge/extensions/flowgraph/nodes/gameplay/blacklistWalking.lua
      if self.pinIn.deny.value then
        gameplay_walk.addVehicleToBlacklist(self.pinIn.vehId.value)
      end
      for _, id in ipairs(self.mgr.modules.vehicle.sortedIds) do
        gameplay_walk.addVehicleToBlacklist(sortedIds)
      end
        if obj then
          gameplay_walk.addVehicleToBlacklist(obj:getId())
        end
@/lua/ge/extensions/gameplay/taxi.lua
  ignoreTaxiIdsList[currentTaxiId] = true
  gameplay_walk.addVehicleToBlacklist(currentTaxiId)
  getObjectByID(currentTaxiId).playerUsable = false
@/lua/ge/extensions/gameplay/traffic.lua
      table.insert(trafficAiVehsList, id)
      gameplay_walk.addVehicleToBlacklist(id)
@/lua/ge/extensions/gameplay/parking.lua
    obj:setDynDataFieldbyName("isParked", 0, "true")
    gameplay_walk.addVehicleToBlacklist(id)