GE / gameplay_crawl_utils
API gameplay_crawl_utils
Children
Functions
function activateCrawlMarkers()
function applyPenalty(crawlerId, penaltyType, points)
function calculatePathStats(pathId, pathReversed)
function clear(force)
function clearCrawler(crawlerId)
function clearMarkers()
function drawMarkers(dtReal, dtSim, dtRaw)
function getActiveCrawlerId(...)
function getAllCrawlStates(...)
function getCrawlerDirection(...)
function getCrawlerPosition(...)
function getCrawlState(...)
function getLastRecoveryCheckpoint(crawlerId)
function getDynamicObjectsFromPrefab(prefabId, dynamicName)
function getLastRecoveryCheckpoint(crawlerId)
function getLastRecoveryCheckpointIndex(crawlerId)
function isPreviewMode(...)
function loadPrefabs(prefabFileList)
function onBoundaryViolation(crawlerId)
function onDrawOnMinimap(td)
function onPreRender(dtReal, dtSim, dtRaw)
function onVehicleFlippedUpright(crawlerId)
function onVehicleReset(crawlerId)
function resetCrawlData(crawlerId, force)
function resumeCrawlTimer(crawlerId)
function setCrawlState(...)
function setRecoveryCheckpoint(crawlerId, checkpoint)
function setupCrawlerData(veh)
function setupCrawlMarkers(path)
function startCrawl(crawlerId, trail, crawlerData, isFromMission)
function stopCrawl(force)
function trackVehReset()
function unloadPrefabs()
function updateCrawl(dtSim)