getCrawlState
Definition
-- @/lua/ge/extensions/gameplay/crawl/utils.lua:1328
M.getCrawlState = function(crawlerId)
return crawlStates[crawlerId]
end
Callers
@/lua/ge/extensions/gameplay/crawl/crawlFlowgraphBridge.lua
local state = gameplay_crawl_utils.getCrawlState(bridgeState.activeCrawlerId)
if not state or not state.active then
local state = gameplay_crawl_utils.getCrawlState(bridgeState.activeCrawlerId)
if not state or not state.active then
@/lua/ge/extensions/gameplay/crawl/flowgraphBridge.lua
if activeCrawlerId then
local state = gameplay_crawl_utils.getCrawlState(activeCrawlerId)
if state and state.active and not state.crawlStarted then
local state = gameplay_crawl_utils.getCrawlState(activeCrawlerId)
if not state or not state.active then
local state = gameplay_crawl_utils.getCrawlState(activeCrawlerId)
if not state or not state.active then
@/lua/ge/extensions/gameplay/crawl/debug.lua
local state = utils.getCrawlState(crawlerId)
if not state then return end