GE Lua Documentation

Press F to search!

getCrawlState

Definition


-- @/lua/ge/extensions/gameplay/crawl/utils.lua:1328

M.getCrawlState = function(crawlerId)
  return crawlStates[crawlerId]
end

Callers

@/lua/ge/extensions/gameplay/crawl/crawlFlowgraphBridge.lua

  local state = gameplay_crawl_utils.getCrawlState(bridgeState.activeCrawlerId)
  if not state or not state.active then

  local state = gameplay_crawl_utils.getCrawlState(bridgeState.activeCrawlerId)
  if not state or not state.active then
@/lua/ge/extensions/gameplay/crawl/flowgraphBridge.lua
  if activeCrawlerId then
    local state = gameplay_crawl_utils.getCrawlState(activeCrawlerId)
    if state and state.active and not state.crawlStarted then

  local state = gameplay_crawl_utils.getCrawlState(activeCrawlerId)
  if not state or not state.active then

  local state = gameplay_crawl_utils.getCrawlState(activeCrawlerId)
  if not state or not state.active then
@/lua/ge/extensions/gameplay/crawl/debug.lua

  local state = utils.getCrawlState(crawlerId)
  if not state then return end