unloadPrefabs
Definition
-- @/lua/ge/extensions/gameplay/crawl/utils.lua:85
local function unloadPrefabs()
for _, id in ipairs(spawnedPrefabIds) do
local obj = scenetree.findObjectById(id)
if obj then
obj:delete()
end
end
spawnedPrefabIds = {}
dynamicObjects = {}
dynamicObjectCollisionData = {}
gameplay_crawl_boundary.cleanupBoundaryMarkers()
end
Callers
@/lua/ge/extensions/gameplay/crawl/general.lua
if M.activeTrail then
gameplay_crawl_utils.unloadPrefabs()
end
@/lua/ge/extensions/gameplay/crawl/utils.lua
clearMarkers()
unloadPrefabs()