getActiveCrawlerId
Definition
-- @/lua/ge/extensions/gameplay/crawl/utils.lua:1364
M.getActiveCrawlerId = function()
for crawlerId, state in pairs(crawlStates) do
if state and state.active then
return crawlerId
end
end
return nil
end
Callers
@/lua/ge/extensions/gameplay/crawl/flowgraphBridge.lua
local function getActiveCrawlerId()
local allStates = gameplay_crawl_utils.getAllCrawlStates()
local activeCrawlerId = getActiveCrawlerId()
if activeCrawlerId then
M.resetCrawl = function()
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
M.getCrawlEndData = function()
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
M.getCrawlRuntimeData = function()
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
M.getActiveCrawlerId = function()
return getActiveCrawlerId()
end
M.applyPenalty = function(penaltyType)
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
M.getLastRecoveryCheckpoint = function()
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
M.getLastRecoveryCheckpointIndex = function()
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
M.setRecoveryCheckpoint = function(checkpoint)
local activeCrawlerId = getActiveCrawlerId()
if not activeCrawlerId then
@/lua/ge/extensions/gameplay/crawl/general.lua
if M.activeTrail and not M.activeTrail.isFromMission then
local activeCrawlerId = gameplay_crawl_utils.getActiveCrawlerId()
if not activeCrawlerId then