getLastRecoveryCheckpoint
Definition
-- @/lua/ge/extensions/gameplay/crawl/utils.lua:1381
local function getLastRecoveryCheckpoint(crawlerId)
if not crawlerId then
return nil
end
local state = crawlStates[crawlerId]
if not state or not state.active then
return nil
end
return state.lastRecoveryCheckpoint
end
Callers
@/lua/ge/extensions/flowgraph/nodes/gameplay/crawl/getCrawlData.lua
local data = self.bridge.getCrawlRuntimeData()
local recoveryCheckpoint = self.bridge.getLastRecoveryCheckpoint()
@/lua/ge/extensions/gameplay/crawl/flowgraphBridge.lua
return gameplay_crawl_utils.getLastRecoveryCheckpoint(activeCrawlerId)
end