resumeCrawlTimer
Definition
-- @/lua/ge/extensions/gameplay/crawl/utils.lua:1282
local function resumeCrawlTimer(crawlerId)
if not crawlerId then
return false
end
local state = crawlStates[crawlerId]
if not state or not state.active then
return false
end
if state.crawlStarted then
return true
end
state.crawlStarted = true
state.events.crawlStarted = true
gameplay_crawl_display.showStartedCrawlMessage()
if state.crawlerData then
gameplay_crawl_display.showPointsMessage(state.crawlerData.points or 0)
end
return true
end
Callers
@/lua/ge/extensions/gameplay/crawl/flowgraphBridge.lua
if state and state.active and not state.crawlStarted then
if gameplay_crawl_utils.resumeCrawlTimer(activeCrawlerId) then
return true