GE / scenario_scenarios
API scenario_scenarios
Children
Functions
function changeState(newState)
function continueScenario()
function displayEndUI()
function displayStartUI()
function endRace(countDownTime)
function endScenario(countDownTime)
function executeScenario(sc)
function finish(result)
function freezeAll(state)
function getRaceDistance(scenario)
function getScenario()
function getscenarioName ()
function getVehicleName(vehicleID)
function onBeamNGTrigger(data)
function onCameraModeChanged(modeName)
function onClientEndMission()
function onClientStartMission(levelPath)
function onDeserialized(data)
function onDrawDebug(focusPos)
function onExtensionLoaded()
function onExtensionUnloaded()
function onFilteredInputChanged( devName, action, value )
function onPhysicsPaused()
function onPhysicsUnpaused()
function onPreRender(dt, dtSim)
function onResetGameplay(playerID)
function onScenarioUIReady(state)
function onSerialize()
function onVehicleSelected(vehicleData)
function onVehicleStoppedMoving(vehicleID)
function pauseScenario()
function prepareStartUI()
function restartScenario()
function rollingStartTriggered()
function deprecatedSpawnPrefab(val, objName, objFileName, objPos, objRotation, objScale)
function stop()
function stopRaceTimer()
function trackVehicleMovementAfterDamage(vehicleName, trackingOptions)
function uiEventFreeRoam()
function uiEventRetry()
function updateVehicleAiState(vehicleName, data)