GE Lua Documentation

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onPhysicsPaused

Definition


-- @/lua/ge/extensions/scenario/scenarios.lua:2046

local function onPhysicsPaused()
 --log('A', logTag, 'onPhysicsPaused called....')
 if scenario and not editor.active and scenario.state then
    scenarioStateAtPauseEvent = scenario.state
    changeState('physicsPaused')
  end
end

Callers

@/lua/ge/extensions/scenario/busdriver.lua

local function onPhysicsPaused()
  paused = true
@/lua/ge/extensions/core/audio.lua

local function onPhysicsPaused()
  SFXSystem.setGlobalParameter("g_GamePause", 1)