onPhysicsPaused
Definition
-- @/lua/ge/extensions/scenario/scenarios.lua:2046
local function onPhysicsPaused()
--log('A', logTag, 'onPhysicsPaused called....')
if scenario and not editor.active and scenario.state then
scenarioStateAtPauseEvent = scenario.state
changeState('physicsPaused')
end
end
Callers
@/lua/ge/extensions/scenario/busdriver.lua
local function onPhysicsPaused()
paused = true
@/lua/ge/extensions/core/audio.lua
local function onPhysicsPaused()
SFXSystem.setGlobalParameter("g_GamePause", 1)