GE Lua Documentation

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rollingStartTriggered

Definition


-- @/lua/ge/extensions/scenario/scenarios.lua:1460

local function rollingStartTriggered()
  scenario.timer = 0
  processRaceStart()
end

Callers

@/lua/ge/extensions/scenario/waypoints.lua
  if scenario.rollingStart and w.cur == 0 then -- hit the starting line
    scenario_scenarios.rollingStartTriggered()
    if (bo.playerUsable == true or bo.playerUsable == '1') then