onPhysicsUnpaused
Definition
-- @/lua/ge/extensions/scenario/scenarios.lua:2036
local function onPhysicsUnpaused()
--log('A', logTag, 'onPhysicsUnpaused called....')
if scenario and not editor.active and scenarioStateAtPauseEvent then
if scenario.state ~= 'restart' then
changeState(scenarioStateAtPauseEvent)
end
scenarioStateAtPauseEvent = nil
end
end
Callers
@/lua/ge/extensions/scenario/busdriver.lua
local function onPhysicsUnpaused()
paused = false
@/lua/ge/extensions/core/audio.lua
local function onPhysicsUnpaused()
SFXSystem.setGlobalParameter("g_GamePause", 0)