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onVehicleStoppedMoving

Definition


-- @/lua/ge/extensions/scenario/scenarios.lua:2019

local function onVehicleStoppedMoving(vehicleID)
  if not scenario then return end

  if scenario.trackPlayerVehicle then
    if vehicleID == be:getPlayerVehicleID(0) then
      scenario.playerIsDamaged = true
      scenario.playerHasStopped = true
    end
  end
end

Callers

@/lua/ge/extensions/scenario/busdriver.lua

local function onVehicleStoppedMoving(vehicleID, damaged)
  if running then