-- @/lua/ge/extensions/scenario/scenarios.lua:2019
local function onVehicleStoppedMoving(vehicleID)
if not scenario then return end
if scenario.trackPlayerVehicle then
if vehicleID == be:getPlayerVehicleID(0) then
scenario.playerIsDamaged = true
scenario.playerHasStopped = true
end
end
end
local function onVehicleStoppedMoving(vehicleID, damaged)
if running then