endScenario
Definition
-- @/lua/ge/extensions/scenario/scenarios.lua:1331
-- finish the scenario and let goals and custom lua decide about the result
local function endScenario(countDownTime)
endRace(countDownTime)
extensions.hook('onEndScenario', countDownTime)
if simTimeAuthority.get() > 1/8 then simTimeAuthority.set(1/8) end -- use slowmotion during end screen
end
Callers
@/lua/ge/extensions/scenario/nomoveGoal.lua
if instance.value.triggerEndOnly then
scenario_scenarios.endScenario(0.25)
else