endRace
Definition
-- @/lua/ge/extensions/scenario/scenarios.lua:337
local function endRace(countDownTime)
-- log('D', logTag, 'endRace called...'..tostring(countDownTime))
if not scenario then return end
if scenario.state ~= 'finished' and scenario.state ~= 'post' then
changeState('finished')
endRaceCountdown = countDownTime or scenario.endCountDownTime or 3;
finalTime = scenario.timer
--raceMarker.hide(true)
end
end
Callers
@/lua/ge/extensions/scenario/waypoints.lua
w.nextWps = {}
scenario_scenarios.endRace()
return
@/lua/ge/extensions/scenario/scenarios.lua
if scenario.state ~= 'finished' then
endRace(0)
end
local function endScenario(countDownTime)
endRace(countDownTime)
extensions.hook('onEndScenario', countDownTime)
if scenario.maxTime and scenario.timer > maxTime then
endRace()
end