bdebugfunction beamBroke(...)function clearAllNodeDebugText()function clearNodeDebugText(type, nodeCID)function clearTypeNodeDebugText(type)function cogChange(change)function colTrisModeChange(change)function debugDraw(...)function init()function isEnabled()function nodeCollision(...)function nodedebugtextModeChange(change)function nodetextModeChange(change)function nodevisModeChange(change)function onDeserialize(data)function onPlayersChanged(m)function onSerialize()function recieveViewportSize(sizeX, sizeY)function requestDrawnBeamsGE(geFuncName)function requestDrawnNodesGE(geFuncName)function sendState()function reset()function resetModes()function setEnabled(enabled)function setNodeDebugText(type, nodeCID, text)function setPartsSelected(parts)function setState(state, stateNoReset, notSendBack)function skeletonModeChange(change)function toggleEnabled()