clearNodeDebugText
Definition
-- @/lua/vehicle/bdebugImpl.lua:2692
-- Removes the text displaying at a node
-- "type" is the text group
-- "nodeCID" is the id of the node at runtime
local function clearNodeDebugText(type, nodeCID)
local id = M.state.vehicle.nodeDebugTextTypeToID[type]
if id then
M.state.vehicle.nodeDebugTextModes[id].data[nodeCID] = nil
end
updateDebugDrawAndSendState()
end
Callers
@/lua/vehicle/bdebug.lua
-- "nodeCID" is the id of the node at runtime
local function clearNodeDebugText(type, nodeCID)
local id = _state.vehicle.nodeDebugTextTypeToID[type]