requestDrawnBeamsGE
Definition
-- @/lua/vehicle/bdebug.lua:102
-- Request/send drawn beams to GE Lua function
local function requestDrawnBeamsGE(geFuncName)
initBDebugImpl()
bdebugImpl.requestDrawnBeamsGE(geFuncName)
end
Callers
@/lua/vehicle/bdebug.lua
initBDebugImpl()
bdebugImpl.requestDrawnBeamsGE(geFuncName)
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
-- Get beams drawn in Vehicle Lua bdebug.lua
getPlayerVehicle(0):queueLuaCommand("bdebug.requestDrawnBeamsGE('editor_vehicleEditor_liveEditor_veJBeamPicker.requestDrawnBeamsCallback')")
if not beamsAvaliable then return end
@/lua/vehicle/bdebugImpl.lua
-- Request/send drawn beams to GE Lua function
local function requestDrawnBeamsGE(geFuncName)
requestDrawnBeamsCallbacks = requestDrawnBeamsCallbacks or {}