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init

Definition


-- @/lua/vehicle/bdebug.lua:250

local function init()
end

Callers

@/lua/vehicle/wheels.lua

local function init()
  initWheels()
@/lua/ge/extensions/flowgraph/nodes/environment/planet.lua
C.gConst = 6.6742 * math.pow(10, -11) --(m3,s-2,kg-1)
function C:init()
  --self.data.clearPlanets = true
@/lua/ge/extensions/flowgraph/modules/actionModule.lua

function C:init()
  self:clear()
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalPath.lua

function C:init()
end
@/lua/ge/extensions/scenario/raceMarkers/ringMarker.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/sound/airbrakes.lua

local function init(jbeamData)
  lastBrake = 0
@/lua/ge/extensions/gameplay/markers/crawlMarker.lua
local screenObjTemp = nil
function C:init()
  self.visible = true
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/activity/starsActive.lua

function C:init()
  self.savePins = true
@/lua/vehicle/sensors.lua

local function init()
  M.ffiSensors = obj:getSensorsFFI()
@/lua/ge/extensions/editor/flowgraph/history.lua

function C:init()
    editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, false)
@/lua/ge/extensions/core/cameraModes/unicycle.lua

function C:init()
  self.hidden = true
  self.manualzoom = manualzoom()
  self.manualzoom:init(55)
  self:onSettingsChanged()
  setmetatable(o, C)
  o:init()
  return o
@/lua/vehicle/controller/drivingDynamics/supervisors/components/diffControl.lua

local function init(jbeamData)
  M.isActingAsTC = false
@/lua/ge/extensions/editor/assetBrowser.lua
    local bitmap = GBitmap()
    bitmap:init(var.meshPreviewCacheThumbnailSize,var.meshPreviewCacheThumbnailSize)
    shapePrev:copyToBmp(bitmap:getPtr())
    local bitmap = GBitmap()
    bitmap:init(var.meshPreviewCacheThumbnailSize,var.meshPreviewCacheThumbnailSize)
    shapePrev:copyToBmp(bitmap:getPtr())
@/lua/ge/extensions/flowgraph/nodes/vehicle/onVehicleSwitched.lua

function C:init(mgr, ...)
@/lua/ge/extensions/editor/api/gui.lua
  if atlas then
    atlas:init(editor.atlasWidth, editor.atlasHeight, true)
    atlas:loadFile(atlasPath)
@/lua/ge/extensions/gameplay/race/startPosition.lua

function C:init(race, name)
  self.race = race
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/career/onTestDriveChanged.lua

function C:init()
  self.flags = {}
@/lua/ge/extensions/flowgraph/nodes/career/onIntroPopupCareerClosed.lua

function C:init()
  self.flags = {}
@/lua/ge/extensions/flowgraph/nodes/scene/camera/cameraPath.lua

function C:init()
end
@/lua/vehicle/backwardsCompatibility.lua

local function init()
  checkOldESC() --convert hardcoded ESC to controller
@/lua/vehicle/controller/tech/GPS.lua
-- Initialises this GPS sensor instance.
local function init(data)
    sensorId = data.sensorId
@/lua/vehicle/controller/propAnimation/hPattern.lua

local function init(jbeamData)
  local gearCoordinateTable = tableFromHeaderTable(jbeamData.gearCoordinates or {})
@/lua/ge/extensions/gameplay/rally/notebook/structured/textCompositor.lua

function C:init(compositorName)
  if not compositorName then
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/modules/uiModule.lua

function C:init()
  self:clear()
@/gameplay/missionTypes/evade/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/vehicle/controller/drivingDynamics/supervisors/components/aeroControl.lua

local function init(jbeamData)
  M.isActingAsTC = false
@/lua/vehicle/controller/vehicleController/shiftLogic/dummy.lua

local function init(jbeamData, sharedFunctionTable)
  sharedFunctions = sharedFunctionTable
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/pathEndTransform.lua

function C:init(mgr, ...)
  self.path = nil
@/lua/ge/extensions/core/settings/graphicsQualityGroup.lua

function C:init(qualitiyLevelsFilename, groupName)
  self.currentQualityLevel = ""
  setmetatable(o, C)
  o:init(qualitiyLevelsFilename, groupName)
  return o
@/lua/ge/extensions/gameplay/rally/loop/stagedCountdownTest.lua

function C:init()
  self.epoch = 0
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/scenario/raceMarkers/sideHologramMarker.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/missionEditor/objectives.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/decalSingle.lua

function C:init()
end
@/lua/ge/extensions/editor/flowgraph/properties.lua

function C:init()
  editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, true)
@/gameplay/missionTypes/generatedTimeTrial/editor.lua

function C:init()
  self:addDecoHeader("Creating a Time Trial")
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/pursuitParams.lua

function C:init()
  self.vars = {}
@/gameplay/missionTypes/aiRace/constructor.lua

function C:init()
  self.supportsReplay = true
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/rallySuperCountdown.lua

function C:init(mgr, ...)
  self.data.useImgui = false
@/lua/vehicle/controller/4wd.lua

local function init(jbeamData)
  shaft = powertrain.getDevice(jbeamData.shaftName)
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/simpleFollowDecalroad.lua

function C:init()
  self.path = nil
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua
  markers = require('scenario/race_marker')
  markers.init()
@/lua/ge/extensions/editor/util/zoneSelectorUtil.lua

function C:init(element)
  self.element = element
  C.__index = C
  o:init(element)
  return o
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/drivingDynamics/supervisors/components/brakeControl.lua

local function init(jbeamData)
  M.isActingAsTC = false
@/lua/ge/extensions/core/cameraModes/autopoint.lua

function C:init()
  self.isFilter = true
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/editor/flowgraph/welcome.lua

function C:init()
  editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, true)
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua

function C:init(element)
  self.element = element
  C.__index = C
  o:init(element)
  return o
@/gameplay/missionTypes/generatedTimeTrial/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/editor/missionEditor/previewChecker.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/core/cameraModes/gameengine.lua

function C:init()
  self.isGlobal = true
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/career/getLinearTutorialStep.lua

function C:init()
@/lua/vehicle/controller/tech/cosimulationCoupling.lua
-- Initialisation callback.
local function init(dataEncoded)
@/lua/ge/extensions/core/cameraModes/smooth.lua

function C:init(spring, damp, pos)
  self.isFilter = true
  setmetatable(o, C)
  o:init()
  return o
@/gameplay/missionTypes/cannon/customNodes/cannonBallInfoNode.lua

function C:init()
@/lua/ge/extensions/flowgraph/modules/timerModule.lua

function C:init()
  self.variables = require('/lua/ge/extensions/flowgraph/variableStorage')(self.mgr)
@/lua/ge/extensions/flowgraph/nodes/mission/knockAwayCheck.lua

function C:init()
  self.data.zOffset = 0
        self.markers = require('scenario/race_marker')
        self.markers.init()
        local wps = {}
@/lua/ge/extensions/editor/util/editorElementHelper.lua
  if o.init then
    o:init()
  end
@/lua/ge/extensions/editor/missionEditor/general.lua
local noTranslation = "No Translation found!"
function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/gameplay/missionTypes/simpleLapconfigScenario/editor.lua

function C:init()
@/gameplay/missionTypes/arrive/editor.lua

function C:init()
  self:addDecoHeader("Mandatory Mission Settings",'orange')
@/lua/vehicle/drivetrain.lua

local function init()
  M.wheels = wheels.wheels
@/lua/vehicle/energyStorage.lua

local function init()
  M.updateGFX = nop
@/lua/ge/extensions/editor/missionEditor/playbookUtils.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/scene/camera/getCamPath.lua
C.icon = ui_flowgraph_editor.nodeIcons.camera
function C:init()
end
@/gameplay/missionTypes/simpleLapconfigScenario/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/vehicle/gForce.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/setDragVehicle.lua

function C:init()
  self.count = 1
@/lua/ge/extensions/gameplay/rally/vehicleTracker.lua

function C:init(damageThreshold)
  -- log('D', logTag, 'VehicleTracker init')
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/lineLock.lua

local function init(jbeamData)
  name = jbeamData.name
@/lua/ge/extensions/flowgraph/nodes/input/blacklistActionFilter.lua

function C:init()
  self.activeTemplates = {}
@/lua/ge/extensions/flowgraph/modules/driftModule.lua

function C:init()
  self:resetModule()
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/parkingTrackVehicle.lua

function C:init()
  self:reset()
@/lua/vehicle/controller/sbrGauges.lua

local function init(jbeamData)
  log("E", "sbrGauges", "This controller is deprecated and shall not be used. It might be removed without further notice in the future! Please switch to the 'genericGauges' controller instead.")
@/lua/ge/extensions/tech/terrainImporter.lua
  local bmp = GBitmap()
  bmp:init(bmpSize, bmpSize)
  bmp:allocateBitmap(bmpSize, bmpSize, false, "GFXFormatR16")
@/lua/ge/extensions/flowgraph/nodes/debug/debugCylinder.lua

function C:init()
end
@/gameplay/missions/italy/arrive/012-Field/script.lua

function C:init(data)
  data = data or {}
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/propAnimation/singleAxisLever.lua

local function init(jbeamData)
  local gearCoordinateTable = tableFromHeaderTable(jbeamData.gearCoordinates or {})
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imNumbers.lua

function C:init()
  self.modes = {
@/lua/ge/extensions/editor/missionEditor/layers.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua

function C:init()
  -- self:_reset()
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/logic/once.lua

function C:init(mgr, ...)
  self.ready = true
@/lua/ge/extensions/flowgraph/nodes/career/setTutorialFlag.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/logic/select.lua

function C:init()
  self.count = 1
  local var = {value = nil}
  fg_utils.mergeFuns.any[self.mode].init(var)
  local selecting = false
@/lua/vehicle/controller/sound/AVAS.lua

local function init(jbeamData)
end
@/lua/ge/extensions/flowgraph/nodes/activity/autoStarGoals.lua

function C:init()
end
@/lua/ge/extensions/flowgraph/nodes/scene/sevensegmentDisplay.lua

function C:init(mgr, ...)
    self.objects = {}
@/lua/ge/extensions/core/hotlapping.lua
    markers = require('scenario/race_marker')
    markers.init()
    local wps = {}
@/lua/ge/extensions/flowgraph/nodes/logic/compare.lua

function C:init()
  local mySortFunct = function (a,b)
@/lua/vehicle/controller/drivingDynamics/actuators/activeDiffBias.lua

local function init(jbeamData)
  M.isActing = false
@/lua/ge/extensions/flowgraph/nodes/scene/customLuaCommand.lua

function C:init()
  self.clearOutPinsOnStart = false
@/ui/ui-vue/src/services/uiNavFocus.js

function init() {
  if (inited) return
  // init if not done that yet
  if (!inited) init()
  // modify or create
@/gameplay/missionTypes/drift/editor.lua

function C:init()
  driftType = self:addDropdown("Drift mission type", "driftType", {"Gymkhana", "A to B", "A to B with stunt zones"}, "Gymkhana")
@/lua/vehicle/controller/inputOutputDemo.lua
--This is called once when a vehicle is created
local function init()
  csvHeaders = {"time", "throttle", "brake", "batteryCapacity", "motorPower"}
@/lua/vehicle/controller/tech/powertrainSensor.lua
-- Initialises this powertrain sensor instance.
local function init(data)
  sensorId = data.sensorId
@/lua/ge/extensions/flowgraph/nodes/audio/fade.lua

function C:init()
  self:reset()
@/lua/ge/extensions/flowgraph/nodes/mission/selectGarageSpots.lua

function C:init()
  self.spots = {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/crash/onCrashDetected.lua

function C:init()
  self:reset()
@/lua/ge/extensions/editor/raceEditor/trackLayout.lua

function C:init(raceEditor)
  self.raceEditor = raceEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceSuspend.lua

function C:init()
@/gameplay/missionTypes/cannon/editor.lua

function C:init()
  self:addDecoText("Only useful to draw the blue arrows during the start screen, to show the convoy's path")
@/lua/ge/extensions/flowgraph/nodes/mission/UpdateDisplayDragRace.lua

function C:init()
  self.pinOut.flow.value = false
@/lua/ge/extensions/flowgraph/nodes/scene/keepPrefab.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficParams.lua

function C:init()
  self.vars = {}
@/lua/vehicle/controller/pneumatics.lua

local function init(jbeamData)
  local pressureLevels = {minPressure = 0, maxPressure = 0}
@/lua/ge/extensions/flowgraph/basenode.lua

function C:init(mgr, graph, forceId)
  self.mgr = mgr
  C.__index = C
  o:init(...)
  return o
  if o.init ~= baseInit then
    o:init()
  end
@/lua/vehicle/controller/axleLift.lua

local function init(jbeamData)
  velocityThresholdDisable = jbeamData.velocityThresholdDisable or 14
@/lua/ge/extensions/editor/missionEditor/startTrigger.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/setupParkedCars.lua

function C:init()
  self:onNodeReset()
@/lua/vehicle/main.lua
  profilerPushEvent("3.1 init - compat")
  backwardsCompatibility.init()
  profilerPopEvent("3.1 init - compat")
  profilerPushEvent("3.2.X init - materials (sum)")
  material.init()
  profilerPopEvent("3.2.X init - materials (sum)")
  profilerPushEvent("3.2 init - first stage")
  bdebug.init()
  electrics.init()
  bdebug.init()
  electrics.init()
  damageTracker.init()
  electrics.init()
  damageTracker.init()
  beamstate.init() -- needs to go before powertrain and first controller init, needs to go after damageTracker
  damageTracker.init()
  beamstate.init() -- needs to go before powertrain and first controller init, needs to go after damageTracker
  protocols.init()
  beamstate.init() -- needs to go before powertrain and first controller init, needs to go after damageTracker
  protocols.init()
  wheels.init()
  protocols.init()
  wheels.init()
  powertrain.init()
  wheels.init()
  powertrain.init()
  energyStorage.init()
  powertrain.init()
  energyStorage.init()
  input.init()
  energyStorage.init()
  input.init()
  controller.init() -- needs to go after input first stage
  input.init()
  controller.init() -- needs to go after input first stage
  profilerPopEvent("3.2 init - first stage")
  controller.initSecondStage()
  drivetrain.init()
  profilerPopEvent("3.3 init - second stage")
  sensors.reset()
  thrusters.init()
  hydros.init()
  thrusters.init()
  hydros.init()
  profilerPopEvent("3.4 init - groupA")
  profilerPushEvent("3.5 init - audio")
  sounds.init()
  profilerPopEvent("3.5 init - audio")
  profilerPushEvent("3.6 init - groupB")
  props.init()
  input.initSecondStage() -- needs to go after sounds & electrics
  input.initSecondStage() -- needs to go after sounds & electrics
  recovery.init()
  sensors.init()
  recovery.init()
  sensors.init()
  fire.init()
  sensors.init()
  fire.init()
  wheels.initSounds()
  profilerPushEvent("3.8 init - last stage")
  mapmgr.init()

function init(path, initData)
  profilerPushEvent("4.X.X.X total (sum)")
@/lua/ge/extensions/scenario/nomoveGoal.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/flowgraph/nodes/mission/ARunForLife.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/scenario/race_marker.lua

local function init()
  -- clear previous markers.
@/lua/ge/extensions/flowgraph/nodes/career/setFuelLevel.lua

function C:init()
  self:onNodeReset()
@/lua/vehicle/controller/wendoverGauges.lua

local function init(jbeamData)
  log("E", "wendoverGauges", "This controller is deprecated and shall not be used. It might be removed without further notice in the future! Please switch to the 'genericGauges' controller instead.")
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua

function C:init(crawlEditorParam)
  self.crawlEditor = crawlEditorParam
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/flowgraph/main.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/vehicle/beamstate/couple.lua

function C:init(mgr, ...)
  self.data.mode = "activate"
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua

function C:init(manager)
  self.manager = manager
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/drag/display.lua

local function init()
  if dragData then
  end
  init()
  clearAll()
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/vehicleStoppedNearPos.lua

function C:init(mgr, ...)
  self.timer = 0
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua

local function init()
  local vehData = core_vehicle_manager.getPlayerVehicleData()
    if not initFlag then
      init()
      initFlag = true
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/pathDefaultStartTransform.lua

function C:init(mgr, ...)
  self.path = nil
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua

function C:init(rallyEditor)
  self.path = nil
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/sound/linearMovement.lua

local function init(jbeamData)
  --used when the sound has a segment sound in addition to the base noise
@/lua/vehicle/controller/tech/idealRADARSensor.lua

local function init(data)
  sensorId = data.sensorId
@/lua/objectpool/main.lua
-- called in object Lua VM
function init(path, initData)
  local object
@/lua/ge/extensions/core/cameraModes/autozoom.lua

function C:init(smoother)
  self.isFilter = true
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/editor/raceEditor/startPositions.lua

function C:init(raceEditor)
  self.raceEditor = raceEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
--        W.test()
        W.init()
    else
    else
        W.init()
    end
        aa = {0}
        W.init()
    elseif k == 'visc_in' then
    if true then
        W.init()
--[[
@/lua/ge/extensions/gameplay/rally/driveline/drivelineMeasurement.lua

function C:init(driveline)
end
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/groundmarkers.lua

function C:init(mgr, ...)
  --self.data.step = 8
@/gameplay/missionTypes/busMode/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/logic/flowSwitch.lua

function C:init(mgr, ...)
  self.on = false
@/gameplay/missionTypes/chase/customNodes/suspectAiNode.lua

function C:init()
  self:onNodeReset()
@/lua/common/utils/pixellib.lua

function LuaPixelBuffer:init(width, height)
  self.width = math.floor(width)
  local bitmap = GBitmap()
  bitmap:init(width, height, true)
  local pb = create()
  pb:init(250, 250)
  print(tostring(pb))
@/lua/ge/extensions/flowgraph/nodes/macro/foreach.lua

function C:init(mgr, ...)
  self.data.destroyTargetOnStop = true
@/lua/vehicle/controller/tech/roadsSensor.lua
-- Initialises this roads sensor instance.
local function init(data)
  sensorId = data.sensorId
@/lua/ge/extensions/gameplay/sites/customFields.lua

function C:init()
  self.names = {}
  C.__index = C
  o:init(...)
  return o
@/gameplay/missionTypes/flowgraph/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/gameplay/rally/loop/rallyLoopManager.lua

function C:init(missionId, missionDir)
  if gameplay_rallyLoop and gameplay_rallyLoop.getDebugLogging() then log('D', logTag, '<<<<< RallyLoopManager init >>>>>') end
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/logic/and.lua

function C:init()
  self.count = 2
@/lua/ge/extensions/scenario/speedGoal.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/spawnVehicle.lua

function C:init()
  self.state = 1
@/lua/ge/extensions/scenario/raceGoals.lua
  for _, goal in pairs(goals) do
    goal.init(scenario)
  end
@/lua/ge/extensions/flowgraph/nodes/util/perlinNoise.lua

function C:init()
  self.graphData = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/vehicleAction.lua

function C:init()
  self.models = {}
@/lua/ge/extensions/flowgraph/nodes/scene/rectMarker.lua

function C:init(mgr, ...)
  self.triggerName = nil
@/lua/ge/extensions/flowgraph/nodes/vehicle/toShowroom.lua

function C:init() end
@/lua/ge/extensions/flowgraph/nodes/events/controlsReset.lua

function C:init(mgr, ...)
  self.reset = false
@/lua/vehicle/beamstate.lua

local function init()
  M.damage = 0
local function reset()
  init()
  M.lowpressure = false
@/gameplay/missionTypes/rallyRoadSection/editor.lua

function C:init()
  -- self:addDecoHeader("Mission Screen Text",'orange')
@/lua/ge/extensions/core/settings/graphic.lua
    if graphicsOptions[k] and type(graphicsOptions[k].init) == 'function' then
      graphicsOptions[k].init(v)
    end
@/lua/ge/extensions/core/cameraModes/onboard.lua

function C:init()
  self.manualzoom = manualzoom()
  self.manualzoom = manualzoom()
  self.manualzoom:init(self.fov)
  self:onVehicleCameraConfigChanged()
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/imRaceTimes.lua

function C:init(mgr, ...)
  self.data.detailed = false
@/lua/ge/extensions/gameplay/delivery/delivery.lua

function C:init()
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/states/transitionStack.lua

function C:init()
  self.savePins = true
@/gameplay/missionTypes/crawl/editor.lua

function C:init()
  self:addString("Start screen text", 'startScreenText', 'Intro', 2048, {isTranslation = true})
@/lua/vehicle/controller/drivingDynamics/sensors/virtualSensors.lua

local function init(jbeamData)
  M.reference.bodySlipAngle = 0
@/lua/ge/extensions/flowgraph/modules/missionReplayModule.lua

function C:init()
  self.replayRecording = false
@/lua/ge/extensions/flowgraph/nodes/util/time.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/scenario/driftGoal.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/gameplay/drift/stuntZones/donut.lua

function C:init(data)
  self.data = data
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/timetrials/onRaceConfig.lua

function C:init(mgr, ...)
  self.done = false
@/ui/modules/apps/ForcedInductionDebug/app.js

      init()
@/lua/ge/extensions/core/cameraModes/trackir.lua

function C:init()
  self.isGlobal = true
  end
  if not TrackIR or not TrackIR.init() then
    --log('D', 'core_camera.trackir', 'TrackIR could not init')
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/editor/roadArchitect.lua
                local bmp = GBitmap()
                bmp:init(width, height)
                bmp:allocateBitmap(width, height, false, "GFXFormatR16")
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/goToEndLine.lua

function C:init()
  self.data.autoDisableOnArrive = true
@/lua/ge/extensions/editor/api/valueInspector.lua

function C:init()
  self.inputTextShortStringMaxSize = inputTextShortStringMaxSize
  C.__index = C
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/scene/getPointOnDecalroad.lua
C.tags = {}
function C:init()
@/lua/ge/extensions/flowgraph/nodes/math/smoothers/spring.lua

function C:init()
  C.oldSet = 0
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficMoveGroup.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/vehicleStoppedNearPlane.lua

function C:init(mgr, ...)
  self.timer = 0
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imSeparator.lua

function C:init()
  self.data.aboveSpacing = 5
@/lua/ge/extensions/gameplay/route/raceRoute.lua

function C:init(removeFirst, useMapPathfinding, closeDistSquared, logTag)
  logTag = logTag or ''
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/customVlua_string.lua

function C:init()
  self.data.func = self.pinIn.customLUAString.value
@/lua/ge/extensions/flowgraph/modules/aiRecordingModule.lua

function C:init()
  -- Initialize AI recording state
@/lua/ge/extensions/flowgraph/nodes/string/format.lua

function C:init()
  self.data.pattern = "%d"
@/lua/vehicle/controller/braking/adaptiveBrakeLights.lua

local function init(jbeamData)
  electricsName = jbeamData.electricsName or "brakelights"
@/lua/ge/extensions/flowgraph/nodes/recording/recordCamera.lua

function C:init()
  self:setDurationState('inactive')
@/lua/ge/extensions/core/cameraModes/predictor.lua

function C:init(dtFuture)
  self.isFilter = true
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/debug/numberSlider.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/gameplay/crawl/applyPenalty.lua

function C:init(mgr)
  self.bridge = require('ge/extensions/gameplay/crawl/flowgraphBridge')
@/gameplay/missions/automation_test_track/flowgraph/001-Dam/constructor.lua

function C:init()
  self.defaultAggregateValues = {
return function()
  C:init()
  return C
@/gameplay/missionTypes/dragStripRace/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/core/cameraModes/external.lua

function C:init()
  self.disabledByDefault = true
  self.noise = noise()
  self.noise:init(0.14)
  self.smooth = smooth()
  self.smooth = smooth()
  self.smooth:init(20, 2.0)
  self.handheld = handheld()
    if self.isFanMode then
      self.autozoom:init(newTemporalSmoothing(15, 15))
      self.autozoom.steps = { {  0, z*70}, {1.5, z*60}, {  3, z*40}, {  6, z*30}, { 10, z*25}, { 40, z*15}, { 90, z*15}, {150, z*15} }
    else
      self.autozoom:init(newTemporalSpring(15, 10))
      self.autozoom.steps = { {  0, z*70}, {1.5, z*60}, {  3, z*60}, {  8, z*60}, { 20, z*40}, { 50, z*30}, {125, z* 20}, {200, z* 15} }
    if carStopped then
      self.handheld:init(20, 5, 2)
      self.noise:init(0.02)
      self.handheld:init(20, 5, 2)
      self.noise:init(0.02)
    else
    else
      self.handheld:init(40, 9, dzRandom(0.25, 0.7))
      self.noise:init(0.04)
      self.handheld:init(40, 9, dzRandom(0.25, 0.7))
      self.noise:init(0.04)
    end
  else
    self.handheld:init(80, 15, 0.05)
    self.predictor.future = dzRandom(0.05,0.35)
  end
  self.smooth:init(nil, nil, self.camPos)
  self:applyOffset(nx, ny, nz, findRandomAttachedNodePosition(veh), openxrSessionRunning) -- distance to current vehicle center
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/gameplay/markers/gasStationMarker.lua
local tmpVec = vec3()
function C:init()
  self.visible = true
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/traffic/roles/police.lua

function C:init()
  self.class = 'emergency'
@/lua/vehicle/controller/tirePressureControl.lua

local function init(jbeamData)
end
@/lua/ge/extensions/flowgraph/nodes/vehicle/flipUpright.lua

function C:init()
  --self.data.useWheelCenter = false
@/lua/ge/extensions/flowgraph/nodes/environment/setScatterSky.lua

function C:init(mgr)
  self.data.restoreScatterSky = true
@/lua/vehicle/controller/drivingDynamics/supervisors/components/motorTorqueControl.lua

local function init(jbeamData)
  M.isActive = true
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/pathFromFile.lua

function C:init()
   self.files = FS:findFiles(trackFilePath, '*' .. trackFileExt, -1, true, false)
@/lua/ge/extensions/flowgraph/states.lua

function C:init(mgr)
  self.mgr = mgr
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/core/cameraModes/collision.lua

function C:init()
  lastDistance = nil
function C:onVehicleSwitched()
  self:init()
end
  setmetatable(o, C)
  o:init()
  return o
@/lua/vehicle/controller/braking/brakedDifferentialSteering.lua

local function init(jbeamData)
  steeringPlay = jbeamData.steeringPlay or 0
@/lua/ge/extensions/flowgraph/nodes/ui/startScreen.lua

function C:init()
  self.open = false
@/lua/ge/extensions/flowgraph/nodes/scene/collectionMarker.lua

function C:init(mgr, ...)
@/lua/ge/extensions/flowgraph/nodes/string/match.lua

function C:init()
  self.data.pattern = "%d"
@/gameplay/missionTypes/rallyStage/editor.lua

function C:init()
  self:addDecoHeader("Mission Screen Text",'orange')
@/lua/ge/extensions/flowgraph/nodes/environment/simplePlanet.lua

function C:init()
  self.vehicle = nil
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/getAIMode.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/events/onUpdate.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/events/onMissionEnded.lua

function C:init(mgr, ...)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/handleLapChange.lua

-- function C:init()
-- end
@/lua/ge/extensions/editor/sitesEditor/locations.lua

function C:init(sitesEditor, key)
  self.sitesEditor = sitesEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/powertrainControl/activeCenterDiff.lua

local function init(jbeamData)
  biasOversteerVsTraction = jbeamData.biasOversteerVsTraction or 0.5
@/lua/ge/extensions/flowgraph/nodes/debug/debugSphere.lua

function C:init()
end
@/lua/vehicle/controller/powertrainControl/antiLag.lua

local function init(jbeamData)
  local engineName = jbeamData.controlledEngine or "mainEngine"
@/lua/ge/extensions/editor/raceEditor/testing.lua

function C:init(raceEditor)
  self.raceEditor = raceEditor
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/drivingDynamics/supervisors/yawProviders/STMEstimate.lua

local function init(jbeamData)
  M.isActive = true
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua

function C:init(missionEditor)
  self.missionEditor = missionEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/editor/flowgraph/variables.lua
local scale = 1
function C:init()
  self.target = nil
@/lua/ge/extensions/gameplay/markers/missionMarker.lua
-- called when this object is created. initialize variables here (but dont spawn objects)
function C:init()
  self.id = idCounter
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/playerMoves.lua

function C:init()
  self.initialPos = nil
@/lua/vehicle/bdebugImpl.lua

local function init(savedState, newPartialState)
  log('D', 'bdebugImpl.init', 'init')
@/lua/ge/extensions/flowgraph/nodes/career/onGarageEvent.lua

function C:init()
  self.flags = {}
@/gameplay/missions/gridmap_v2/delivery/004-obstaclecourse/script.lua
  if o.init then
    o:init(...)
  end
@/lua/ge/extensions/flowgraph/nodes/logic/booleanExpression.lua

function C:init()
  self.data.safeMode = true
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/racePacenoteReached.lua

function C:init(mgr, ...)
  self.data.detailed = false
@/lua/ge/extensions/gameplay/race/path.lua
local prefabFields = {"prefabs","forwardPrefabs","reversePrefabs"}
function C:init(name)
  self._uid = 0
  local path = self
  path:init("New Race")
  local nodeToId = {}
  local path = self
  path:init("New Race")
  local nodeToId = {}
  local path = self
  path:init("New Race")
  path.hideMission = trackInfo.hideMission or false
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/gameplay/dragRace/generateDragOpponents.lua

function C:init()
  self.selectedOpponents = {}
@/lua/ge/extensions/flowgraph/nodes/util/project.lua

function C:init(mgr)
  self.clearOutPinsOnStart = false
@/lua/vehicle/controller/drivingDynamics/supervisors/slipProviders/virtualSpeedSlip.lua

local function init(jbeamData)
  M.isActive = true
@/lua/ge/extensions/flowgraph/nodes/scene/hide.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/debug/debugPrism.lua

function C:init()
end
@/gameplay/missionTypes/collection/customNodes/collectionMarkersNode.lua

function C:init(mgr)
  self.mgr.markerData = nil
@/lua/ge/extensions/flowgraph/nodes/vehicle/getElectricsValue.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/flowgraph/nodes/ui/rtMessage.lua

function C:init()
@/lua/ge/extensions/flowgraph/modules/missionModule.lua

function C:init()
  self:clear()
@/lua/vehicle/controller/hydraulicSuspension.lua

local function init(jbeamData)
  local hydraulicsData = v.data[jbeamData.hydraulicBeams or "hydraulicsData"] or {}
@/lua/common/utils/heatmap.lua

local function init(_filename)
  filename = _filename
@/ui/ui-vue/src/modules/vehicleConfig/stores/tuningStore.js

  async function init() {
    editedTuningVars = {}
@/lua/ge/extensions/flowgraph/nodes/scene/camera/cameraAngle.lua

function C:init()
@/lua/ge/extensions/editor/util/searchUtil.lua
-- initializes stuff for the helper.
function C:init()
  self.scoringFunction = defaultScoringFunction
  C.__index = C
  o:init(...)
  return o
@/gameplay/missionTypes/drift/customNodes/wrongWayNode.lua

function C:init()
  self.lastDist = 0
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
local sharedFrecency = nil
function C:init()
  self.searchText = im.ArrayChar(128)
@/lua/ge/extensions/flowgraph/nodes/gameplay/crawl/getCrawlResults.lua

function C:init(mgr)
  self.bridge = require('ge/extensions/gameplay/crawl/flowgraphBridge')
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/loop/rallyClock.lua

function C:init(mgr, ...)
  -- Cache for scheduled event time lookup
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/location.lua

function C:init(mgr, ...)
  self.options = {"key"}
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdownSynced.lua

function C:init(mgr, ...)
  self.data.useImgui = false
@/lua/ge/extensions/flowgraph/nodes/activity/activityAttempt.lua

function C:init()
  self.savePins = true
@/lua/vehicle/controller/pyrotechnicCharge.lua

local function init(jbeamData)
  hasTriggered = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/setLights.lua

function C:init()
@/gameplay/missions/italy/flowgraph/001-Gravity/constructor.lua

function C:init()
  self.defaultAggregateValues = {
return function()
  C:init()
  return C
@/lua/ge/extensions/core/cameraModes/chase.lua

function C:init()
  self.disabledByDefault = true
  self.collision = collision()
  self.collision:init()
  setmetatable(o, C)
  o:init()
  return o
@/ui/modules/scenariocontrol/scenariocontrol.js
      // returned funciton will start the loaded comic
      function init (assets, path, sounds) {
        var assetManager = new spine.canvas.AssetManager()
          var soundFiles = data.filter((elem) => ['.ogg'].filter((e) => elem.endsWith(e)).length > 0)
          init(animationFiles, animationPath, soundFiles).then((renderFunc) => {
            deferred.resolve(renderFunc)
@/lua/ge/extensions/editor/crawlEditor/trails.lua

function C:init()
  self.currentTab = "paths"
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/util/ghost.lua

function C:init()
  self.formerNodeType = "NOT GHOST"
@/lua/ge/extensions/flowgraph/nodes/mission/selectHeistMissionSpots.lua

function C:init()
  self.spots = {}
@/lua/ge/extensions/flowgraph/nodes/math/vector/merge.lua

function C:init()
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/race/raceDisqualify.lua

function C:init()
@/lua/ge/extensions/scenario/waypointAction.lua

local function init(scenario)
  M.instances = {}
@/lua/ge/extensions/flowgraph/nodes/debug/flowButton.lua

function C:init(mgr, ...)
  self.data.btnName = "Push"
@/lua/ge/extensions/flowgraph/nodes/mission/lightsController.lua

function C:init()
  self.started = false
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/trackVehicleDistanceToPos.lua

function C:init(mgr, ...)
  self.targetPos = nil
@/lua/ge/extensions/editor/flowgraph/events.lua

function C:init()
    editor.registerWindow(self.windowName, im.ImVec2(150,300), nil, false)
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/signals/instanceByName.lua

function C:init()
  self:onNodeReset()
@/lua/ge/extensions/gameplay/crawl/utils.lua
    markers = require('scenario/race_marker')
    markers.init()
  end
@/lua/ge/extensions/core/cameraModes/free.lua
  self.manualzoom = manualzoom()
  self.manualzoom:init(65)
  self.rot.z = 0 -- reset roll

function C:init()
  self.isGlobal = true
function C:setFOV(fovDeg)
  self.manualzoom:init(fovDeg)
end
  setmetatable(o, C)
  o:init()
  return o
@/lua/ge/extensions/flowgraph/nodes/math/vector/split.lua

function C:init()
end
@/gameplay/missionTypes/garageToGarage/editor.lua

function C:init()
@/lua/ge/extensions/flowgraph/modules/trafficModule.lua

function C:init()
  self.trafficActive = false
@/lua/ge/extensions/flowgraph/nodes/macro/integrated.lua

function C:init()
  self.savePins = true
@/lua/common/utils/httpJsonServer.lua
local bindHost = 'localhost'
httpJsonServer.init(bindHost, port, handleServerRequest)

local function init(_bindhost, _bindport, _callback)
    bindhost = _bindhost
@/lua/ge/extensions/flowgraph/baseModule.lua

function C:init(mgr)
  self.mgr = mgr
  C.__index = C
  o:init(...)
  return o
  if o.init ~= baseInit then
    o:init()
  end
@/lua/ge/extensions/flowgraph/nodes/vehicle/setGearbox.lua

function C:init()
@/lua/vehicle/hydros.lua

local function init()
  if v.data.input and v.data.input.FFBcoef ~= nil then
@/lua/vehicle/controller/drivingDynamics/actuators/adaptiveTorsionBars.lua

local function init(jbeamData)
  local torsionBarNames = jbeamData.torsionBarNames or {}
@/lua/ge/extensions/flowgraph/nodes/environment/setTimeOfDay.lua

function C:init(mgr)
  self.data.restoreTod = true
@/lua/ge/extensions/flowgraph/nodes/gameplay/countdown.lua

function C:init(mgr, ...)
  self.data.useImgui = false
@/lua/ge/extensions/flowgraph/nodes/util/template.lua
-- This gets called when the node has been created for the first time. Init field here
function C:init(mgr)
  print("This node was initalized!")
@/lua/ge/extensions/editor/tech/roadArchitect/terraform.lua
  local bmp = GBitmap()
  bmp:init(xSize, ySize)
  bmp:allocateBitmap(xSize, ySize, false, "GFXFormatR16")
@/gameplay/missionTypes/rallyStage/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/util/popActionMap.lua

function C:init(mgr, ...)
  self:_executionStopped()
@/gameplay/missionTypes/garageToGarage/constructor.lua

function C:init()
  self.latestVersion = version
@/lua/ge/extensions/flowgraph/nodes/career/onMissionPromptShown.lua

function C:init()
  self.flags = {}
@/lua/ge/extensions/flowgraph/nodes/gameplay/crawl/stopCrawl.lua

function C:init(mgr)
  self.bridge = require('ge/extensions/gameplay/crawl/flowgraphBridge')
@/lua/ge/extensions/gameplay/traffic/roles/empty.lua

function C:init()
  self.actions = {}
@/lua/ge/extensions/editor/rallyEditor/measurementsTab.lua

function C:init(rallyEditor)
  self.rallyEditor = rallyEditor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua

function C:init()
  self.list = {}
@/lua/vehicle/controller/propAnimation/sequentialLever.lua

local function init(jbeamData)
  electricsNameYAxis = jbeamData.electricsNameYAxis or "sequentialLeverY"
@/lua/ge/extensions/gameplay/rally/loop/rallyEventLog.lua

function C:init()
  -- Array of all logged items, ordered by timestamp
  C.__index = C
  o:init(...)
  return o
@/lua/vehicle/controller/braking/transbrake.lua

local function init(jbeamData)
  local gearboxName = jbeamData.gearboxName or "gearbox"
@/lua/vehicle/controller/vivaceGauges.lua

local function init(jbeamData)
  log("E", "vivaceGauges", "This controller is deprecated and shall not be used. It might be removed without further notice in the future! Please switch to the 'genericGauges' controller instead.")
@/lua/vehicle/controller.lua
      c.typeName = fileName
      c.init(data)
      c.manualOrder = data.manualOrder

local function init()
  loadedControllers = {}

        controller.init(data)
        controller.manualOrder = data.manualOrder
      loadedControllers[dummyName] = controller
      controller.init()
      controller.name = dummyName
    if not v.reset then
      v.init(controllerJbeamData[v.name])
    end
@/lua/vehicle/extensions/api.lua
        log('E', "default.init", "INIT WEBSERVER TO PORT "..port)
        httpJsonServer.init(bindHost, port, handleServerRequest)
        inited = true
@/lua/ge/extensions/flowgraph/nodes/activity/aggregateAttempt.lua

function C:init()
@/lua/ge/extensions/flowgraph/nodes/util/file/loadData.lua

function C:init(mgr)
  self.savePins = true
@/lua/vehicle/controller/gauges/customModules/electricMotorData.lua

local function init(jbeamData)
end
@/lua/vehicle/controller/gauges/customModules/navigationData.lua

local function init(jbeamData)
end
@/lua/ge/extensions/gameplay/markers/walkingMarker.lua
local screenObjTemp = nil
function C:init()
  self.visible = true
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/scenario/raceMarkers/singleHologramMarker.lua

function C:init(id)
  self.id = id
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/modules/vehicleModule.lua
C.hooks = {'onCouplerAttached', 'onCouplerDetached','onBusUpdate', 'onVehicleResetted'}
function C:init()
  self.vehicles = {}
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/stop.lua

function C:init()
  self.complete = false
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/disable.lua

function C:init()
  self.data.useScriptStop = false
@/lua/ge/extensions/gameplay/missions/missionTypes/flowMission.lua
-- This is called when a mission of this type is being created. Load files, initialize variables etc
function C:init()
  self.missionTypeLabel = "bigMap.missionLabels."..self.missionType
  C.__index = C
  o:init()
  for k, v in pairs(derivedClass) do
  end
  local init = o:init()
  return o, init
@/gameplay/missionTypes/scatterPickup/editor.lua

function C:init()
@/lua/ge/extensions/editor/flowgraph/references.lua

function C:init()
  editor.registerWindow(self.windowName, im.ImVec2(150, 300), nil, false)
@/lua/ge/extensions/flowgraph/nodes/debug/miniGraph.lua

function C:init()
  self.inputLabels = {}
@/lua/ge/extensions/flowgraph/nodes/scene/pointOnDecalroad.lua
C.tags = {}
function C:init()
  self.point = vec3(0,0,0)
@/lua/vehicle/controller/esc.lua

local function init(jbeamData)
  configData = jbeamData
@/lua/ge/extensions/flowgraph/nodes/vehicle/isPlayerUsable.lua
}
function C:init()
@/lua/ge/extensions/flowgraph/nodes/activity/getProgress.lua
C.allowCustomOutPins = true
function C:init()
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/math/ease.lua

function C:init()
  self.easeFuncName = 'linear'
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficSpawnGroup.lua

function C:init()
  self:resetState()
@/gameplay/missionTypes/drift/customNodes/waitTriggerNode.lua

function C:init(mgr, ...)
  --self.data.duration = 3
@/lua/ge/extensions/flowgraph/nodes/logic/timedTrigger.lua

function C:init(mgr, ...)
  self.data.resetTimer = 1
@/lua/vehicle/controller/gauges/customModules/accelerationData.lua

local function init(jbeamData)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/missionDefaults.lua

function C:init()
  self.clearOutPinsOnStart = false
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/setVehicleData.lua

function C:init()
  self.vars = {}
@/gameplay/missions/italy/flowgraph/002-Pizza/constructor.lua

function C:init()
  self.defaultAggregateValues = {
return function()
  C:init()
  return C
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imCheckbox.lua

function C:init()
  self.data.startState = false
@/lua/vehicle/controller/hydraulics/hydraulicTrailerFeet.lua

local function init(jbeamData)
  attachedPosition = jbeamData.attachedDefaultPosition or 0
@/lua/ge/extensions/flowgraph/link.lua

function C:init(graph, sourcePin, targetPin)
  self.graph = graph
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/flowgraph/nodes/ui/updatedUI/endScreenTimeSlip.lua

function C:init()
  self.panel = {
@/lua/vehicle/controller/tech/mesh.lua
-- Initialises this sensor instance.
local function init(data)
    sensorId = data.sensorId
@/lua/ge/extensions/flowgraph/nodes/vehicle/vehicleData.lua

function C:init(mgr, ...)
@/lua/ge/extensions/gameplay/rally/notebook/structured/visualCompositor.lua

function C:init(textCompositor)
  self.textCompositor = textCompositor
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/rally/driveline/drivelineRoute.lua

function C:init()
  -- callbacks. not all may be used.
  C.__index = C
  o:init(...)
  return o
@/lua/ge/extensions/gameplay/missions/missionTypes/baseMission.lua
-- This is called when a mission of this type is being created. Load files, initialize variables etc
function C:init()
  self.missionTypeLabel = "bigMap.missionLabels."..self.missionType
  C.__index = C
  o:init()
  for k, v in pairs(derivedClass) do
  end
  local init = o:init()
  return o, init
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua

function C:init(rallyEditor)
  self.rallyEditor = rallyEditor
  C.__index = C
  o:init(...)
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@/lua/ge/extensions/scenario/scenarios.lua

    raceMarker.init()
    if scenario_raceUI then
@/lua/ge/extensions/flowgraph/nodes/util/file/saveData.lua

function C:init(mgr)
  self.savePins = true
@/lua/ge/extensions/flowgraph/nodes/environment/setGravity.lua

function C:init(mgr)
  self.data.restoreGravity = true
@/lua/vehicle/controller/dragTimer.lua

local function init(jbeamData)
  state = "ready"
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/setVehicleFlowgraph.lua

function C:init()
  self.savePins = true
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