onPlayersChanged
Definition
-- @/lua/vehicle/bdebugImpl.lua:2606
local function onPlayersChanged(m)
if m then
updateDebugDrawAndSendState()
end
end
Callers
@/lua/vehicle/extensions/simpleTripApp.lua
local function onPlayersChanged(anyPlayerSeated)
if not anyPlayerSeated or not shouldExtensionLoad() then
@/lua/vehicle/protocols.lua
local function onPlayersChanged(anyPlayerSeated)
if not playerInfo.firstPlayerSeated then return end
@/lua/vehicle/main.lua
bdebug.onPlayersChanged(playerInfo.anyPlayerSeated)
protocols.onPlayersChanged()
bdebug.onPlayersChanged(playerInfo.anyPlayerSeated)
protocols.onPlayersChanged()
ai.stateChanged()