requestDrawnNodesGE
Definition
-- @/lua/vehicle/bdebug.lua:96
-- Request/send drawn nodes to GE Lua function
local function requestDrawnNodesGE(geFuncName)
initBDebugImpl()
bdebugImpl.requestDrawnNodesGE(geFuncName)
end
Callers
@/lua/vehicle/bdebug.lua
initBDebugImpl()
bdebugImpl.requestDrawnNodesGE(geFuncName)
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
-- Get nodes drawn in Vehicle Lua bdebug.lua
getPlayerVehicle(0):queueLuaCommand("bdebug.requestDrawnNodesGE('editor_vehicleEditor_liveEditor_veJBeamPicker.requestDrawnNodesCallback')")
if not nodesAvaliable then return end
@/lua/vehicle/bdebugImpl.lua
-- Request/send drawn nodes to GE Lua function
local function requestDrawnNodesGE(geFuncName)
requestDrawnNodesCallbacks = requestDrawnNodesCallbacks or {}