GE / extensions / gameplay_drift_drift
gameplay_drift_driftfunction doesPlHaveVeh()function getAirSpeed()function getAngleDiff()function getCurrDegAngleSigned()function getCurrDriftCompletedTime()function getCurrentDriftDuration()function getDistSinceLastFrame()function getDriftActiveData()function getDriftChainActiveData()function getDriftChainChainedDrifts()function getDriftDebugInfo()function getDriftOptions()function getGC()function getIsCrashing()function getIsDrifting()function getIsInTheAir()function getIsOverMinSpeedForDrift()function getIsOverSteering()function getPlVeh()function getVehCorners()function getVehData()function getVehId()function getVehPos()function getVehVel()function onAnyStuntZoneAccomplished()function onDeserialized(data)function onDriftChallengeFinished()function onDriftContextChanged(context, oldContext)function onDriftPlVehReset()function onSerialize()function onUpdate(dtReal, _dtSim, dtRaw)function onVehicleCrashStarted(crashStartData)function onVehicleSwitched(oldId, newVehId)function reset()function setAllowDonut(value)function setAllowTightDrift(value)function setBalanceMode(_balanceMode)function setVehId(newVehId)function simulateADrift(data)