getVehId
Definition
-- @/lua/ge/extensions/gameplay/drift/drift.lua:838
local function getVehId()
return vehId
end
Callers
@/lua/ge/extensions/gameplay/drift/destination.lua
vehData = map.objects[gameplay_drift_drift.getVehId()]
if not vehData then return end
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
local function onVehicleResetted(id)
if id == gameplay_drift_drift.getVehId() then
improperEnd(improperEndReasons.vehReset)
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua
if self.activeData.veh and map then
local vehMap = map.objects[gameplay_drift_drift.getVehId()]
@/lua/ge/extensions/gameplay/drift/bounds.lua
if gameplay_drift_drift.getVehId() == -1 then return end
@/lua/ge/extensions/flowgraph/nodes/gameplay/drift/driftVeh.lua
self.pinOut.vehId.value = gameplay_drift_drift.getVehId()
end
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua
if self.activeData.veh and map then
local vehMap = map.objects[gameplay_drift_drift.getVehId()]