getIsDrifting
Definition
-- @/lua/ge/extensions/gameplay/drift/drift.lua:846
local function getIsDrifting()
return isDrifting
end
Callers
@/lua/ge/extensions/gameplay/drift/display.lua
local angle = gameplay_drift_drift.getCurrDegAngleSigned() or 0
local isDrifting = gameplay_drift_drift.getIsDrifting()
@/lua/ge/extensions/gameplay/drift/stuntZones.lua
isDrifting = gameplay_drift_drift.getIsDrifting()
@/lua/ge/extensions/gameplay/drift/freeroam/cruising.lua
local function detectEnd(dtSim)
if gameplay_drift_drift.getIsDrifting() and isDriftCruising then
disableUITimer = timeToDisableUI
disableUITimer = timeToDisableUI
elseif not gameplay_drift_drift.getIsDrifting() and isDriftCruising then
if disableUITimer > 0 then
@/lua/ge/extensions/gameplay/drift/sounds.lua
local function playContinuousDriftSound()
activateContinuousDriftSound(continuousDriftSoundId, gameplay_drift_drift.getIsDrifting())
if isSoundPlaying[continuousDriftSoundId] then
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
if dot > 0 then
if gameplay_drift_drift.getIsDrifting() then
startDriftSpot(line)
@/lua/ge/extensions/gameplay/drift/scoring.lua
end
if gameplay_drift_drift.getIsDrifting() then
if not gameplay_drift_general.getFrozen() then
if not gameplay_drift_drift.getIsDrifting() then
steppedPerformanceFactor = 0
if gameplay_drift_drift.getIsDrifting() then
if not gameplay_drift_general.getFrozen() then