GE Lua Documentation

Press F to search!

getIsDrifting

Definition


-- @/lua/ge/extensions/gameplay/drift/drift.lua:846

local function getIsDrifting()
  return isDrifting
end

Callers

@/lua/ge/extensions/gameplay/drift/display.lua
  local angle = gameplay_drift_drift.getCurrDegAngleSigned() or 0
  local isDrifting = gameplay_drift_drift.getIsDrifting()
@/lua/ge/extensions/gameplay/drift/stuntZones.lua

  isDrifting = gameplay_drift_drift.getIsDrifting()
@/lua/ge/extensions/gameplay/drift/freeroam/cruising.lua
local function detectEnd(dtSim)
  if gameplay_drift_drift.getIsDrifting() and isDriftCruising then
    disableUITimer = timeToDisableUI
    disableUITimer = timeToDisableUI
  elseif not gameplay_drift_drift.getIsDrifting() and isDriftCruising then
    if disableUITimer > 0 then
@/lua/ge/extensions/gameplay/drift/sounds.lua
local function playContinuousDriftSound()
  activateContinuousDriftSound(continuousDriftSoundId, gameplay_drift_drift.getIsDrifting())
  if isSoundPlaying[continuousDriftSoundId] then
@/lua/ge/extensions/gameplay/drift/freeroam/driftSpots.lua
    if dot > 0 then
      if gameplay_drift_drift.getIsDrifting() then
        startDriftSpot(line)
@/lua/ge/extensions/gameplay/drift/scoring.lua
      end
      if gameplay_drift_drift.getIsDrifting() then
        if not gameplay_drift_general.getFrozen() then

  if not gameplay_drift_drift.getIsDrifting() then
    steppedPerformanceFactor = 0

  if gameplay_drift_drift.getIsDrifting() then
    if not gameplay_drift_general.getFrozen() then