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getDriftActiveData

Definition


-- @/lua/ge/extensions/gameplay/drift/drift.lua:814

local function getDriftActiveData()
  return driftActiveData
end

Callers

@/lua/ge/extensions/gameplay/drift/scoring.lua

  driftActiveData = gameplay_drift_drift.getDriftActiveData()
@/lua/ge/extensions/gameplay/drift/stuntZones/driftThrough.lua

  local driftActiveData = gameplay_drift_drift.getDriftActiveData()
@/lua/ge/extensions/gameplay/drift/quickMessages.lua

  driftActiveDataCopy = gameplay_drift_drift.getDriftActiveData()
  driftChainActiveDataCopy = gameplay_drift_drift.getDriftChainActiveData()
@/lua/ge/extensions/gameplay/drift/stuntZones/nearPole.lua

  local driftActiveData = gameplay_drift_drift.getDriftActiveData()
      plDist = gameplay_drift_drift.getVehPos():distance(self.data.zoneData.pos)
      currAngle = gameplay_drift_drift.getDriftActiveData().currDegAngle
@/lua/ge/extensions/gameplay/drift/stuntZones/hitPole.lua

  local driftActiveData = gameplay_drift_drift.getDriftActiveData()
@/lua/ge/extensions/flowgraph/nodes/gameplay/drift/driftInformation.lua
function C:work()
  driftData = gameplay_drift_drift.getDriftActiveData()
  callbacks = self.mgr.modules.drift:getCallBacks()