GE / gameplay_util_crashDetection
gameplay_util_crashDetectionfunction addTrackedVehicleById(vehId_, crashSettings, owner)function isVehCrashing(vehId)function isVehTracked(vehId)function onDeserialized(data)function onSerialize()function onUpdate(dtReal, _dtSim)function onVehicleDestroyed(vehId)function removeTrackedVehicleById(vehId)function resetAllVehData(vehId)function setDebug(_debug)