removeTrackedVehicleById
Definition
-- @/lua/ge/extensions/gameplay/util/crashDetection.lua:715
local function removeTrackedVehicleById(vehId)
if trackedVehIds[vehId] then
trackedVehIds[vehId] = nil
end
end
Callers
@/lua/ge/extensions/gameplay/drift/drift.lua
if oldId ~= -1 then
gameplay_util_crashDetection.removeTrackedVehicleById(oldId)
end
elseif context == "inAnotherMissionType" then
gameplay_util_crashDetection.removeTrackedVehicleById(vehId)
end
@/lua/ge/extensions/flowgraph/nodes/gameplay/crash/removeTrackedVehicleCrash.lua
function C:work()
gameplay_util_crashDetection.removeTrackedVehicleById(self.pinIn.vehId.value);
end