-- @/lua/ge/extensions/gameplay/util/crashDetection.lua:73
local function resetAllVehData(vehId)
resetCurrentCrashData(vehId)
resetCurrentImpactData(vehId)
resetPreImpactData(vehId)
end
local function reset()
gameplay_util_crashDetection.resetCrashData(vehId)
driftActiveData = nil