isVehTracked
Definition
-- @/lua/ge/extensions/gameplay/util/crashDetection.lua:730
local function isVehTracked(vehId)
return trackedVehIds[vehId] ~= nil
end
Callers
@/lua/ge/extensions/gameplay/crashTest/scenarioManager.lua
local function tryAddVehicleToCrashDetection(vehId)
if gameplay_util_crashDetection.isVehTracked(vehId) then
return
@/lua/ge/extensions/gameplay/drift/drift.lua
local function tryTrackDriftVehForCrash()
if vehId ~= nil and gameplay_drift_general.getContext() ~= "inAnotherMissionType" and not gameplay_util_crashDetection.isVehTracked(vehId) and vehId > -1 then
gameplay_util_crashDetection.addTrackedVehicleById(vehId, crashDetectionSettings, "drift")