GE / gameplay_missions_progress
gameplay_missions_progressfunction addCareerRewardInfo(...)function aggregateAttempt(id, attempt, progressKey)function endBatchMode(...)function ensureProgressExistsForKey(missionInstance, progressKey)function exportAllProgressToCSV(...)function formatAttemptSimple(attempt, mission)function formatSaveDataForBigmap(id)function formatSaveDataForUi(id, onlyKey, includeMostRecentAttempt, fillAttempts)function formatStars(mission)function generateAttempt(...)function generateAttempts(...)function getBatchMode(...)function getLeaderboardChangeKeys(...)function getSaveSlot()function getUnlockedStarCountsForMissionById(id)function loadMissionSaveData(mission)function missionHasQuickTravelUnlocked(...)function missionHasUserSettingsUnlocked(...)function newAttempt(type, data)function onExtensionLoaded()function reduceCareerRewardsForDefaultStars(mission)function saveMissionSaveData(id, dirtyDate)function setDynamicStarRewards(mission, userSettings)function setSavePath(path)function setSaveSlot(slotName)function startBatchMode(...)function tryBuildContext(label, data)