setSaveSlot
Definition
-- @/lua/ge/extensions/gameplay/missions/progress.lua:280
local function setSaveSlot(slotName)
plog("I", "", "Progress Save Slot changed to " .. dumps(slotName))
savePath = saveRoot .. slotName .. "/"
currentSaveSlotName = slotName
end
Callers
@/lua/ge/extensions/career/career.lua
log("I","",string.format("Create or Load Career: %s - %s", name, specificAutosave))
if career_saveSystem.setSaveSlot(name, specificAutosave) then
M.tutorialEnabled = tutorial
@/lua/ge/extensions/career/saveSystem.lua
local function setSaveSlot(slotName, specificAutosave)
extensions.hook("onBeforeSetSaveSlot")
if not career_career.isActive() then
setSaveSlot(nil)
FS:directoryRemove(saveRoot .. slotName)
if not career_career.isActive() then
setSaveSlot(nil)
return renameFolder(saveRoot .. slotName, saveRoot .. newName)