setSavePath
Definition
-- @/lua/ge/extensions/gameplay/missions/progress.lua:286
local function setSavePath(path)
savePath = path and path or (saveRoot .. defaultSaveSlot .. "/")
end
Callers
@/lua/ge/extensions/career/modules/missionWrapper.lua
if not savePath then return end
gameplay_missions_progress.setSavePath(savePath .. "/career/missions/")
gameplay_missions_missions.reloadCompleteMissionSystem()
local function onExtensionUnloaded()
gameplay_missions_progress.setSavePath(nil)
gameplay_missions_missions.reloadCompleteMissionSystem()
local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate)
gameplay_missions_progress.setSavePath(currentSavePath .. "/career/missions/")
for id, dirtyDate in pairs(allMissionData) do