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setSavePath

Definition


-- @/lua/ge/extensions/gameplay/missions/progress.lua:286

local function setSavePath(path)
  savePath = path and path or (saveRoot .. defaultSaveSlot .. "/")
end

Callers

@/lua/ge/extensions/career/modules/missionWrapper.lua
  if not savePath then return end
  gameplay_missions_progress.setSavePath(savePath .. "/career/missions/")
  gameplay_missions_missions.reloadCompleteMissionSystem()
local function onExtensionUnloaded()
  gameplay_missions_progress.setSavePath(nil)
  gameplay_missions_missions.reloadCompleteMissionSystem()
local function onSaveCurrentSaveSlot(currentSavePath, oldSaveDate)
  gameplay_missions_progress.setSavePath(currentSavePath .. "/career/missions/")
  for id, dirtyDate in pairs(allMissionData) do