GE / map
API map
Children
Functions
function assureLoad()
function debugDrawTrajectory(trajectory)
function findBestRoad(pos, dir)
function findClosestRoad(pos, searchRadiusLim)
function getGraphpath()
function getManualWaypoints()
function getMap()
function getNodeLinkCount(nId)
function getNodesFromPathDist(path, dist)
function getPath(start, target, cutOffDrivability, dirMult, penaltyAboveCutoff, penaltyBelowCutoff)
function getPathLen(path)
function getPointNodePath(start, target, cutOffDrivability, dirMult, penaltyAboveCutoff, penaltyBelowCutoff, wZ)
function getPointToPointPath(startPos, targetPos, cutOffDrivability, dirMult, penaltyAboveCutoff, penaltyBelowCutoff, wD, wZ)
function getRoadRules()
function getState()
function getTrackedObjects()
function isCrashAvoidable(objectID, pos, radius)
function Mload()
function logGraphHashes()
function nameNode(prefix, idx)
function objectData(objId, isactive, damage, states, objectCollisions)
function onAddWaypoint(wp)
function onDeserialize(s)
function onFilesChanged(files)
function onMissionLoaded()
function onModifiedWaypoint(wp)
function onRemoveWaypoint(wp)
function onSerialize()
function onWaypoint(args)
function optimizePath(path, s, useRawPos)
function request(objId, objbuildSerial)
function loadMap(customMapNodes)
function safeTeleport(vehId, posX, posY, posZ, rotX, rotY, rotZ, rotW, checkOnlyStatics_, visibilityPoint_, removeTraffic_, centeredPosition, resetVehicle)
function saveSVG(filename, includeLinks, includeNodes)
function setEditorState(enabled)
function setNameForId(name, id)
function setState(newState)
function surfaceNormal(p, r)
function tempObjectData(objId, isactive, pos, vel, dirVec, dirVecUp, damage, objectCollisions)
function toggleDrawNavGraph()
function toggleShuffledPairs(mode)
function updateDrivabilities(changeSet)
function updateGFX(dtReal, dtSim)