VE / package / loaded / bdebugImpl
bdebugImplfunction nop()function clearAllNodeDebugText()function clearNodeDebugText(type, nodeCID)function clearTypeNodeDebugText(type)function cogChange(change)function colTrisModeChange(change)function nop()function init(savedState, newPartialState)function isEnabled()function nop()function nodedebugtextModeChange(change)function nodetextModeChange(change)function nodevisModeChange(change)function onPlayersChanged(m)function recieveViewportSize(sizeX, sizeY)function requestDrawnBeamsGE(geFuncName)function requestDrawnNodesGE(geFuncName)function updateUIs()function reset()function resetModes()function setEnabled(enabled)function setNodeDebugText(type, nodeCID, text)function setPartsSelected(parts)function setState(state, stateNoReset, notSendBack)function skeletonModeChange(change)function toggleEnabled()